FlashET

USA
70 matches tracked
Last updated:

How does FlashET play?

Rating 1.07 (from 21 matches) K/R 0.71 ADR 77.4 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 29% normal 0.90 to 1.09 33% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 38%+17 pp better than 99%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 1%−10 pp better than 6%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.7
Knife kills 3 in 70 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.5%−2.8 pp better than 2%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.30.0 level
4Ks and aces 7x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.88
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.88.

Patterns

From the last 70 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +22 ELO, win rate 38%

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.04 · Anubis
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis20
45% better than 23%
0.71 better than 33%
76.6 better than 26%
1.19-
53% of 40 duels better than 59%
20% of 5 situations better than 14%
Nuke19
53% better than 41%
0.76 better than 47%
84.5 better than 58%
1.07-
63% of 35 duels better than 90%
33% of 3 situations better than 37%
Ancient17
35% better than 6%
0.64 better than 6%
67.5 better than 1%
0.91-
49% of 37 duels better than 37%
100% of 1 situations better than 99%
Overpass6
67% -
0.72 -
77.0 -
-
-
-
Cache4
50% -
0.84 -
88.2 -
1.16-
50% of 22 duels -
25% of 4 situations -
Mirage3
67% -
0.66 -
74.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How FlashET plays

Across 70 matches FlashET averages K/R 0.71 and ADR 77.4; the rating across the 21 rated matches is 1.07. Biggest strength: Rounds with 3K at 4.8%. That is better than 76% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 15% of players on level 10. On average 16.0 kills per match, 53% of them headshots. The strongest map is Nuke with a 53% win rate in 19 matches. In 9 of 21 matches the rating was 1.10 or higher (43%), in 5 it was below 0.90. In 23 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.25. Last 30 days: 7 matches, win rate 86%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.