Fizzcal

AR
75 matches tracked 21 matches in 30 days
Last updated:

How does Fizzcal play?

Rating 0.94 K/R 0.69 ADR 82.3 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 75 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 12% weak 0.75 to 0.89 15% very weak below 0.75 39%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 43%−7 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 38%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 83%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 47%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (44%).

Headshot rate 50%+6 pp · Ø 44% better than 83%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.91−0.06 · Ø 0.97 better than 32%
Pistol kills per match 2.3
Knife kills 2 in 75 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.7%).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 5.1%+1.4 pp · Ø 3.7% better than 96%
MVPs per match 2.0−0.2 · Ø 2.2 better than 41%
4Ks and aces 6x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 26%
Enemies flashed per round 0.14−0.10 · Ø 0.24 better than 22%
Deaths per round 76%+3 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.08, Rating +0.13, ADR +9.5, Win rate +3 pp, ELO +90
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.64). Just above the average (0.71).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
21 matches · 38% win rate

Fizzcal loses the most ELO on Mirage: −4 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 1.79 · Anubis
  3. Longest win streak: 3 wins in a row · Cache

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
38% better than 15%
0.63 better than 17%
77.6 better than 47%
0.84 better than 10%
46% of 142 duels better than 32%
33% of 9 situations better than 40%
Cache19
63% -
0.75 -
88.8 -
1.06-
53% of 97 duels -
33% of 9 situations -
Nuke11
45% -
0.76 -
86.7 -
1.02-
42% of 69 duels -
0% of 1 situations -
Dust 210
40% -
0.59 -
73.6 -
0.80-
39% of 56 duels -
50% of 2 situations -
Anubis6
50% -
0.75 -
86.6 -
1.06-
36% of 39 duels -
0% of 2 situations -
Vertigo4
50% -
0.78 -
89.9 -
1.03-
61% of 28 duels -
25% of 4 situations -
Inferno3
67% -
0.65 -
78.3 -
0.82-
62% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fizzcal plays

Across 75 matches Fizzcal averages K/R 0.69, ADR 82.3 and a rating of 0.94. Biggest strength: 3K rounds at 5.1%, better than 96% of level 5 players. Most room to improve: Opening duels won at 43%, better than only 10% of level 5 players. Averages 14.2 kills per match with 50% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 26 of 75 matches the rating was 1.10 or higher (35%), in 40 it was below 0.90. In 47 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. Fizzcal loses the most ELO on Mirage (−4 ELO, win rate 38%). Improved over the last three months: K/R +0.08, Rating +0.13, ADR +9.5, Win rate +3 pp, ELO +90. Got weaker: Headshots −2 pp. Last 30 days: 21 matches, win rate 57%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.