Fill1222

Russia
61 matches tracked 26 matches in 30 days
Last updated:

How does Fill1222 play?

Rating 1.09 K/R 0.79 ADR 86.8 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 5
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 61 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More damage per round than the level 5 average.
Multi-killsEntryDamage
better than most on level 5 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 70%
Opening duels won 52%+3 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 23%−16 pp better than 3%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.2+0.6 better than 92%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−7 pp better than 13%
AWP share of kills 10%−1 pp better than 56%
K/D 1.07+0.10 better than 91%
Pistol kills per match 2.1
Knife kills 3 in 61 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.9 pp better than 92%
Rounds with 3K 4.5%+0.8 pp better than 87%
MVPs per match 2.6+0.5 better than 94%
4Ks and aces 12x 4K, 4 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 27%
Utility damage per round 3.5−0.4 better than 41%
Enemies flashed per round 0.31+0.06 better than 67%
Rounds with a death 73%0.0 pp level

Patterns

From the last 61 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
38% better than 14%
0.72 better than 59%
83.9 better than 79%
0.97 better than 43%
51% of 72 duels better than 63%
44% of 9 situations better than 67%
Mirage14
71% –
0.80 –
85.7 –
1.11–
51% of 72 duels –
22% of 9 situations –
Anubis9
33% –
0.83 –
87.4 –
1.16–
45% of 51 duels –
14% of 7 situations –
Inferno7
57% –
0.78 –
86.7 –
0.98–
51% of 37 duels –
20% of 5 situations –
Ancient6
50% –
0.86 –
91.1 –
1.23–
59% of 29 duels –
11% of 9 situations –
Nuke6
83% –
0.87 –
98.6 –
1.26–
56% of 27 duels –
33% of 3 situations –
Cache3
0% –
0.62 –
72.4 –
0.83–
60% of 10 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Fill1222 plays

Across 61 matches Fill1222 averages K/R 0.79, ADR 86.8 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 86.8. That is better than 94% of players on level 5. Most room to improve: Clutch 1v1 won at 23%. That is better than only 3% of players on level 5. On average 17.9 kills per match, 37% of them headshots. The strongest map is Mirage with a 71% win rate in 14 matches. In 27 of 61 matches the rating was 1.10 or higher (44%), in 22 it was below 0.90. In 61 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. Last 30 days: 26 matches, win rate 50%, ELO balance −66.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.