FigoFago_JWP
Opening
WeaknessClutch
StrengthWeapons and aim
AverageImpact
AverageUtility and deaths
AveragePatterns
From the last 24 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.48 · Mirage
- Most kills in a match: 37 · Nuke
Maps in detail
from the last 24 matchesCompared with players on the same level who have at least 15 matches on the map.
How FigoFago_JWP plays
Across 24 matches FigoFago_JWP averages K/R 0.61, ADR 66.7 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 57%. That is better than 99% of players on level 3. Most room to improve: Headshot rate at 30%. That is better than only 3% of players on level 3. On average 14.4 kills per match, 30% of them headshots. In 5 of 24 matches the rating was 1.10 or higher (21%), in 14 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: October 2026 at 0.87. Last 30 days: 24 matches, win rate 50%, ELO balance −11.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.