FiJid

Russia
30 matches tracked 24 matches in 30 days
Last updated:

How does FiJid play?

Rating 1.11 K/R 0.82 ADR 91.9 from 30 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 30 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 37% weak 0.75 to 0.89 17% very weak below 0.75 7%
Player type
Deals serious damage
More damage per round than the level 6 average.
Damage
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 4%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (0.99).

Headshot rate 41%−5 pp · Ø 46% better than 28%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.13+0.14 · Ø 0.99 better than 93%
Pistol kills per match 2.1
Knife kills 1 in 30 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 67%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 92%
MVPs per match 2.4+0.2 · Ø 2.2 better than 80%
4Ks and aces 6x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 82%
Enemies flashed per round 0.32+0.06 · Ø 0.26 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether FiJid is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 30 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

Soon this shows where FiJid loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.18 · Mirage
  3. Most kills in a match: 25 · Mirage

Maps in detail

from the last 30 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
67% -
0.90 -
92.6 -
1.22-
53% of 34 duels -
50% of 4 situations -
Dust 26
50% -
0.87 -
90.0 -
1.25-
56% of 25 duels -
0% of 1 situations -
Nuke4
25% -
0.80 -
94.3 -
1.08-
55% of 22 duels -
0% of 1 situations -
Inferno3
67% -
0.74 -
90.8 -
0.94-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FiJid plays

Across 30 matches FiJid averages K/R 0.82, ADR 91.9 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 91.9, better than 98% of level 6 players. Most room to improve: Clutch 1v1 won at 23%, better than only 4% of level 6 players. Averages 16.6 kills per match with 41% headshots. In 12 of 30 matches the rating was 1.10 or higher (40%), in 7 it was below 0.90. In 30 matches with detailed stats: 6 4Ks and 0 aces. Last 30 days: 24 matches, win rate 46%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.