Fezera

USA
On FACEIT since 2020 496 matches tracked 76 matches in 30 days
ELO ▼ 140
2,857
30-day peak: 3,051
Rank NA ▲ 6 places
#426
US #231 in US
30 days · prev. #432 · best #405
Last updated:

How does Fezera play?

Rating 1.03 (from 292 matches) K/R 0.76 ADR 81.8 from 496 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 292 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (384 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.2 from the last 292
Knife kills 7 in 292 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.3%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 55%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 65x 4K, 3 aces in 384 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 43%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +13 pp, ELO +243
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −8.2, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.74 (at the start 0.83). Just below the average (0.75).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −92 ELO
22 matches · 41% win rate
In match 4 of the day −78 ELO
31 matches · 42% win rate
On Mondays +81 ELO, win rate 46%

Fezera loses the most ELO on Cache: −92 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
55% better than 58%
0.72 better than 32%
78.0 better than 29%
0.99 better than 27%
51% of 516 duels better than 42%
40% of 45 situations better than 55%
Dust 274
53% right on the average
0.72 better than 34%
78.0 better than 30%
1.02 better than 35%
50% of 341 duels better than 38%
33% of 46 situations better than 36%
Ancient46
57% better than 62%
0.75 better than 47%
79.7 better than 35%
1.03 better than 42%
49% of 237 duels better than 32%
33% of 24 situations better than 38%
Anubis40
55% better than 53%
0.76 better than 55%
82.4 better than 54%
1.08 better than 58%
55% of 208 duels better than 66%
50% of 20 situations better than 77%
Cache22
41% better than 11%
0.80 better than 56%
84.3 better than 47%
1.11 right on the average
50% of 94 duels better than 26%
29% of 21 situations better than 24%
Nuke11
64% -
0.82 -
83.4 -
1.15-
48% of 44 duels -
0% of 3 situations -
Inferno4
25% -
0.58 -
71.7 -
0.73-
50% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Fezera plays

Across 496 matches Fezera averages K/R 0.76 and ADR 81.8; the rating across the 292 rated matches is 1.03. Averages 16.9 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 116 of 292 matches the rating was 1.10 or higher (40%), in 111 it was below 0.90. In 384 matches with detailed stats: 65 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. Fezera loses the most ELO on Cache (−92 ELO, win rate 41%). Things go best on Dust 2 (+150 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, +67 ELO. Improved over the last three months: Headshots +13 pp, ELO +243. Got weaker: K/R −0.09, ADR −8.2, Win rate −8 pp. Last 30 days: 76 matches, win rate 51%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.