Ferrow

Russia
On FACEIT since 2015 236 matches tracked 70 matches in 30 days
Last updated:

How does Ferrow play?

Rating 1.08 (from 229 matches) K/R 0.77 ADR 82.1 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 229 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 71%
Opening duels won 52%+1 pp · Ø 51% better than 50%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 80%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.06+0.04 · Ø 1.02 better than 51%
Pistol kills per match 2.9
Knife kills 2 in 236 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 64%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 61%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 57x 4K, 2 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 18%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 34%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +7.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −8 pp, ELO −79

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.78 (at the start 0.70). Clearly above the average (0.73).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −61 ELO
35 matches · 46% win rate
On Nuke −30 ELO
25 matches · 48% win rate
On Ancient −25 ELO
33 matches · 45% win rate

Ferrow loses the most ELO in match 2 of the day: −61 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 27%
0.78 better than 65%
80.6 better than 46%
1.12 better than 73%
46% of 279 duels better than 19%
44% of 34 situations better than 66%
Dust 255
56% better than 64%
0.70 better than 26%
76.5 better than 24%
0.97 better than 21%
46% of 221 duels better than 20%
45% of 22 situations better than 69%
Anubis39
69% better than 93%
0.86 better than 91%
87.6 better than 81%
1.23 better than 92%
63% of 194 duels better than 95%
35% of 26 situations better than 41%
Ancient33
45% better than 25%
0.75 better than 47%
83.8 better than 56%
1.00 better than 34%
49% of 186 duels better than 29%
42% of 19 situations better than 60%
Nuke25
48% better than 25%
0.76 right on the average
83.1 better than 57%
1.04 better than 48%
50% of 123 duels better than 40%
41% of 17 situations better than 54%
Cache22
68% -
0.83 -
88.4 -
1.16-
56% of 91 duels -
56% of 9 situations -
Inferno4
0% -
0.58 -
67.9 -
0.87-
57% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ferrow plays

Across 236 matches Ferrow averages K/R 0.77 and ADR 82.1; the rating across the 229 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 45%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Anubis with a 69% win rate in 39 matches. In 98 of 229 matches the rating was 1.10 or higher (43%), in 84 it was below 0.90. In 178 matches with detailed stats: 57 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. Ferrow loses the most ELO in match 2 of the day (−61 ELO, win rate 46%). Things go best on Cache (+102 ELO, win rate 68%). Match no. 1 of the day goes best: 60% win rate, +96 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +7.7. Got weaker: Headshots −3 pp, Win rate −8 pp, ELO −79. Last 30 days: 70 matches, win rate 57%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.