Ferkel_
How does Ferkel_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).
Compared with 2,339 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness11% of 1v2s won and so clearly below the average (20%).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.0%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months unchanged at 0.68. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.97 (at the start 0.99). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 77.4. Last 3 months: 74.9 (at the start 76.3). Clearly below the average (80.2).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 47% (at the start 53%). Clearly below the average (51%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months unchanged at 51%. Just above the average (50%).
Best month: July 2026 with 2,775. Last 3 months: 2,417 (at the start 2,775).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 221 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ferkel_ loses the most ELO on Anubis: −96 ELO, 54% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 36 · Cache
- Highest rating in a match: 2.07 · Inferno
Maps in detail
from the last 221 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ferkel_ plays
Across 221 matches Ferkel_ averages K/R 0.68 and ADR 75.3; the rating across the 201 rated matches is 0.97. Most room to improve: 3K rounds at 2.9%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 49% headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 62 of 201 matches the rating was 1.10 or higher (31%), in 88 it was below 0.90. In 149 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. Ferkel_ loses the most ELO on Anubis (−96 ELO, win rate 54%). Things go best on Ancient (+136 ELO, win rate 47%). Match no. 4 of the day goes best: 62% win rate, +30 ELO. Got weaker: Headshots −6 pp, ELO −358. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 74.9, Win rate at 51%. Last 30 days: 48 matches, win rate 54%, net ELO −45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.