Fenyamin

BT
97 matches tracked
Last updated:

How does Fenyamin play?

K/R 0.81 ADR 86.2 from 97 matches
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 65%+14 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 15%+4 pp better than 73%
K/D 1.20+0.17 better than 90%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.30.0 level
4Ks and aces 11x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +5.5, Win rate +9 pp, ELO +122
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.83 (at the start 0.78).

Patterns

From the last 97 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
29 matches · 55% wins
Between 18:00 and 24:00 −25 ELO, win rate 44%

Fenyamin loses the most ELO on Dust 2: −21 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 47%
0.80 better than 75%
86.3 better than 76%
-
60% of 126 duels better than 91%
40% of 20 situations better than 56%
Dust 229
55% better than 60%
0.79 better than 73%
85.4 better than 73%
-
59% of 102 duels better than 85%
41% of 17 situations better than 59%
Anubis16
56% better than 63%
0.88 better than 93%
87.8 better than 82%
-
66% of 73 duels better than 98%
29% of 14 situations better than 29%
Inferno5
60% -
0.81 -
91.0 -
-
61% of 33 duels -
0% of 1 situations -
Ancient4
25% -
0.73 -
74.8 -
-
60% of 10 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fenyamin plays

Biggest strength: Opening duels won at 65%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.9. That is better than only 19% of players on level 10. On average 17.4 kills per match, 63% of them headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 53 matches with detailed stats: 11 4Ks and 1 aces. Fenyamin loses the most ELO on Dust 2 (−21 ELO, win rate 55%). Things go best on Mirage (+27 ELO, win rate 51%). Improved over the last three months: K/R +0.05, ADR +5.5, Win rate +9 pp, ELO +122. Got weaker: Headshots −7 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.