FelixBog

Russia
150 matches tracked 12 matches in 30 days
ELO ▲ 89
3,099
30-day peak: 3,099
Rank EU ▼ 390 places
#5,140 #1,467 in RU
30 days · before #4,750 · best #4,750
Last updated:

How does FelixBog play?

Rating 1.20 (from 74 matches) K/R 0.79 ADR 83.1 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 74 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 34% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 59%+8 pp better than 94%

Clutch

Strength
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 31%+20 pp better than 97%
K/D 1.15+0.11 better than 83%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.1 pp better than 89%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 17x 4K, 3 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.42+0.12 better than 83%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +7.1, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, ELO −206

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −171 ELO
25 matches · 28% wins
On Mirage −87 ELO
54 matches · 43% wins
Between 12:00 and 18:00 −147 ELO, win rate 37%

FelixBog loses the most ELO in match 1 of the day: −171 ELO, 28% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
43% better than 17%
0.80 better than 75%
82.7 better than 61%
1.18 better than 87%
60% of 206 duels better than 90%
36% of 39 situations better than 43%
Dust 242
48% better than 35%
0.77 better than 62%
82.7 better than 58%
1.17 better than 86%
55% of 191 duels better than 70%
42% of 36 situations better than 62%
Ancient32
56% better than 60%
0.81 better than 80%
86.5 better than 74%
1.34 better than 99%
54% of 129 duels better than 62%
33% of 9 situations better than 37%
Nuke12
67% -
0.74 -
76.8 -
1.00-
49% of 39 duels -
0% of 3 situations -
Anubis5
40% -
0.65 -
73.7 -
1.16-
44% of 27 duels -
0% of 1 situations -
Inferno5
60% -
0.92 -
90.4 -
1.13-
56% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FelixBog plays

Across 150 matches FelixBog averages K/R 0.79 and ADR 83.1; the rating across the 74 rated matches is 1.20. Biggest strength: Opening duels won at 59%. That is better than 94% of players on level 10. On average 17.5 kills per match, 47% of them headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 45 of 74 matches the rating was 1.10 or higher (61%), in 14 it was below 0.90. In 74 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.22. FelixBog loses the most ELO in match 1 of the day (−171 ELO, win rate 28%). Things go best on Ancient (+27 ELO, win rate 56%). Improved over the last three months: K/R +0.07, ADR +7.1, Win rate +6 pp. Got weaker: Headshots −6 pp, ELO −206. Last 30 days: 12 matches, win rate 67%, ELO balance +118.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.