Fejfer

Denmark
On FACEIT since 2015 211 matches tracked 38 matches in 30 days
Last updated:

How does Fejfer play?

Rating 1.07 K/R 0.77 ADR 81.9 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 211 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 50%−1 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 14%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 43%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.08+0.05 · Ø 1.03 better than 60%
Pistol kills per match 2.9
Knife kills 3 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.2%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 71%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 24x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.31).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +512
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 81.2, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −88 ELO
44 matches · 41% win rate
On Ancient −30 ELO
36 matches · 56% win rate
On Wednesdays +7 ELO, win rate 50%

Fejfer loses the most ELO on Anubis: −88 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Anubis
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
59% better than 76%
0.73 better than 42%
77.0 better than 28%
1.03 better than 47%
44% of 232 duels better than 12%
22% of 36 situations better than 11%
Anubis44
41% better than 15%
0.77 better than 60%
83.8 better than 63%
1.03 better than 42%
48% of 166 duels better than 24%
25% of 32 situations better than 19%
Ancient36
56% better than 63%
0.78 better than 64%
82.5 better than 51%
1.07 better than 59%
50% of 139 duels better than 39%
38% of 21 situations right on the average
Cache26
81% -
0.87 -
87.7 -
1.26-
59% of 107 duels -
47% of 15 situations -
Inferno18
56% right on the average
0.77 better than 48%
81.7 better than 39%
1.08 better than 44%
57% of 61 duels better than 62%
27% of 15 situations better than 28%
Nuke17
59% better than 61%
0.73 better than 41%
79.8 better than 43%
1.01 better than 41%
47% of 60 duels better than 22%
71% of 7 situations better than 98%
Dust 26
33% -
0.79 -
91.9 -
1.07-
65% of 31 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fejfer plays

Across 211 matches Fejfer averages K/R 0.77, ADR 81.9 and a rating of 1.07. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Cache with a 81% win rate in 26 matches. In 94 of 211 matches the rating was 1.10 or higher (45%), in 67 it was below 0.90. In 131 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. Fejfer loses the most ELO on Anubis (−88 ELO, win rate 41%). Things go best on Mirage (+137 ELO, win rate 59%). Match no. 2 of the day goes best: 67% win rate, −42 ELO. Improved over the last three months: Headshots +4 pp, ELO +512. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 81.2, Win rate at 56%. Last 30 days: 38 matches, win rate 55%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.