FeNCuZ

Poland
162 matches tracked 10 matches in 30 days
Last updated:

How does FeNCuZ play?

Rating 1.03 K/R 0.77 ADR 82.6 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.01+0.01 · Ø 1.00 better than 38%
Pistol kills per match 2.8
Knife kills 5 in 162 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 48%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 14x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +323
= Stayed the same
K/R at 0.76, ADR at 81.9, Headshots at 54%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.72).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −154 ELO
47 matches · 45% win rate
In match 3 of the day −54 ELO
27 matches · 37% win rate
Between 0:00 and 6:00 +60 ELO, win rate 45%
On Sundays −27 ELO, win rate 46%

FeNCuZ loses the most ELO on Mirage: −154 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 25%
0.71 better than 33%
77.2 better than 30%
0.95 better than 22%
51% of 266 duels right on the average
56% of 25 situations better than 90%
Ancient35
66% better than 91%
0.82 better than 82%
84.9 better than 68%
1.12 better than 78%
48% of 188 duels better than 31%
27% of 15 situations better than 23%
Nuke26
58% better than 58%
0.82 better than 73%
85.4 better than 65%
1.13 better than 70%
57% of 115 duels better than 72%
20% of 15 situations better than 15%
Anubis17
47% better than 31%
0.72 better than 37%
80.7 better than 46%
0.91 better than 11%
56% of 90 duels better than 73%
67% of 9 situations better than 96%
Inferno17
53% better than 45%
0.77 better than 60%
87.3 better than 74%
1.00 better than 29%
56% of 110 duels better than 64%
44% of 9 situations better than 67%
Cache16
44% -
0.82 -
86.6 -
1.13-
51% of 103 duels -
10% of 10 situations -
Dust 24
50% -
0.72 -
81.7 -
0.90-
46% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FeNCuZ plays

Across 162 matches FeNCuZ averages K/R 0.77, ADR 82.6 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Ancient with a 66% win rate in 35 matches. In 61 of 162 matches the rating was 1.10 or higher (38%), in 58 it was below 0.90. In 81 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. FeNCuZ loses the most ELO on Mirage (−154 ELO, win rate 45%). Things go best on Ancient (+182 ELO, win rate 66%). Match no. 2 of the day goes best: 58% win rate, +27 ELO. Improved over the last three months: Win rate +4 pp, ELO +323. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.76, ADR at 81.9, Headshots at 54%. Last 30 days: 10 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.