FbZik

Brazil
194 matches tracked 18 matches in 30 days
ELO ▲ 45
1,858
30-day peak: 1,872
Rank SA ▲ 4,357 places
#3,450
30 days · prev. #7,807 · best #3,450
Last updated:

How does FbZik play?

Rating 1.02 K/R 0.75 ADR 80.5 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 2.8
Knife kills 18 in 194 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (4.0%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 62%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 5 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 58%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 43%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
Whether FbZik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 178 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −37 ELO
25 matches · 44% win rate
From match 5 of the day −30 ELO
41 matches · 39% win rate
On Wednesdays −15 ELO, win rate 31%

FbZik loses the most ELO on Ancient: −37 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Inferno
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
34% better than 6%
0.74 better than 58%
81.0 better than 56%
0.97 better than 34%
50% of 225 duels right on the average
36% of 14 situations better than 46%
Nuke38
61% better than 68%
0.81 better than 70%
81.4 better than 49%
1.14 better than 71%
61% of 217 duels better than 88%
20% of 15 situations better than 15%
Mirage31
42% better than 19%
0.78 better than 73%
80.7 better than 52%
1.05 better than 63%
49% of 170 duels better than 39%
33% of 15 situations better than 36%
Ancient25
44% better than 28%
0.72 better than 41%
82.0 better than 59%
0.95 better than 29%
49% of 159 duels better than 38%
27% of 15 situations better than 22%
Anubis24
79% better than 99%
0.83 better than 86%
88.1 better than 84%
1.17 better than 87%
56% of 122 duels better than 79%
25% of 20 situations better than 20%
Inferno23
35% better than 6%
0.70 better than 37%
77.1 better than 33%
0.95 better than 25%
47% of 133 duels better than 23%
36% of 11 situations better than 46%
Cache8
25% -
0.60 -
71.8 -
0.79-
50% of 38 duels -
100% of 1 situations -
Vertigo7
29% -
0.53 -
63.6 -
0.70-
27% of 33 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FbZik plays

Across 194 matches FbZik averages K/R 0.75, ADR 80.5 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 17% of level 9 players. Averages 16.8 kills per match with 50% headshots. The strongest map is Anubis with a 79% win rate in 24 matches. In 69 of 194 matches the rating was 1.10 or higher (36%), in 77 it was below 0.90. In 173 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. FbZik loses the most ELO on Ancient (−37 ELO, win rate 44%). Things go best on Anubis (+108 ELO, win rate 79%). Match no. 4 of the day goes best: 59% win rate, −22 ELO. Last 30 days: 18 matches, win rate 44%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.