Fast_Charles

SM
22 matches tracked
Last updated:

How does Fast_Charles play?

Rating 1.05 K/R 0.81 ADR 89.2 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average. More damage per round than the level 6 average.
ClutcherEntryDamage
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

40% of 1v2s won and so well above the average (23%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 17%
Clutch 1v2 won 40%+17 pp · Ø 23% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 67%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 1.01+0.01 · Ø 1.00 better than 63%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.0%).

2K rounds 16.1%+3.1 pp · Ø 13.0% better than 98%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 96%
MVPs per match 2.5+0.3 · Ø 2.2 better than 86%
4Ks and aces 3x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 21%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 8%
Deaths per round 79%+7 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 6 average
Whether Fast_Charles is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

Soon this shows where Fast_Charles loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 5 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Ancient
  2. Longest win streak: 3 wins in a row · Ancient
  3. Most kills in a match: 26 · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage5
60% -
0.87 -
94.1 -
1.07-
59% of 29 duels -
0% of 1 situations -
Ancient4
25% -
0.93 -
101.3 -
1.24-
59% of 29 duels -
0% of 1 situations -
Anubis3
0% -
0.60 -
73.0 -
0.78-
38% of 13 duels -
100% of 1 situations -
Cache3
67% -
0.73 -
84.9 -
0.98-
44% of 18 duels -
67% of 3 situations -
Dust 23
67% -
0.79 -
82.1 -
1.04-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fast_Charles plays

Across 22 matches Fast_Charles averages K/R 0.81, ADR 89.2 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 97% of level 6 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 6 players. Averages 16.4 kills per match with 48% headshots. In 9 of 22 matches the rating was 1.10 or higher (41%), in 8 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 1 matches, win rate 0%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.