Farty_Masty

Russia
22 matches tracked
Last updated:

How does Farty_Masty play?

Rating 1.08 K/R 0.76 ADR 80.4 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 9% good 1.10 to 1.29 23% normal 0.90 to 1.09 41% weak 0.75 to 0.89 18% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.09+0.07 · Ø 1.02 better than 77%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.0%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 65%
3K rounds 6.2%+2.2 pp · Ø 4.0% better than 99%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Patterns

Soon this shows where Farty_Masty loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Inferno
  2. Longest win streak: 3 wins in a row · Nuke
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
67% -
0.73 -
78.3 -
1.03-
63% of 27 duels -
40% of 5 situations -
Ancient4
25% -
0.70 -
77.1 -
0.96-
40% of 10 duels -
67% of 3 situations -
Inferno3
33% -
1.06 -
105.8 -
1.40-
67% of 9 duels -
20% of 5 situations -
Mirage3
67% -
0.71 -
75.3 -
1.04-
42% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Farty_Masty plays

Across 22 matches Farty_Masty averages K/R 0.76, ADR 80.4 and a rating of 1.08. Biggest strength: 3K rounds at 6.2%, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.5 kills per match with 50% headshots. In 8 of 22 matches the rating was 1.10 or higher (36%), in 5 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 2 matches, win rate 0%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.