Faras

LT
53 matches tracked 20 matches in 30 days
Last updated:

How does Faras play?

Rating 1.19 K/R 0.84 ADR 94.6 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 53 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average. More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
Multi-killsEntryClutcher
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 1,985 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 94%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 47%−4 pp · Ø 51% better than 31%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.18+0.16 · Ø 1.02 better than 87%
Pistol kills per match 2.2
Knife kills 3 in 53 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.0%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 75%
3K rounds 5.9%+1.9 pp · Ø 4.0% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 16x 4K, 3 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether Faras is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.22 · Nuke

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno13
69% -
0.96 -
103.6 -
1.40-
49% of 85 duels -
50% of 8 situations -
Nuke12
67% -
0.92 -
100.9 -
1.30-
59% of 81 duels -
54% of 13 situations -
Mirage11
36% -
0.75 -
82.8 -
1.05-
51% of 57 duels -
57% of 7 situations -
Anubis7
29% -
0.74 -
86.6 -
1.03-
42% of 53 duels -
67% of 3 situations -
Ancient4
25% -
0.73 -
96.7 -
0.96-
70% of 23 duels -
0% of 1 situations -
Dust 24
50% -
0.77 -
93.6 -
0.94-
60% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Faras plays

Across 53 matches Faras averages K/R 0.84, ADR 94.6 and a rating of 1.19. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · all ELO ranges players. Averages 19.2 kills per match with 47% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 30 of 53 matches the rating was 1.10 or higher (57%), in 14 it was below 0.90. In 53 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 1.27. Last 30 days: 20 matches, win rate 60%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.