Fan_M5F90

TJ
34 matches tracked 34 matches in 30 days
Last updated:

How does Fan_M5F90 play?

Rating 1.37 K/R 0.97 ADR 95.7 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 34 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 32% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 0%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 87%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.42 K/D and so well above the average (1.01).

Headshot rate 57%+10 pp · Ø 47% better than 93%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.42+0.41 · Ø 1.01 better than 99%
Pistol kills per match 2.6
Knife kills 2 in 34 matches

Impact

Strength
Damage and big rounds

3.9 MVPs per match and so well above the average (2.3).

2K rounds 18.7%+5.5 pp · Ø 13.2% better than 99%
3K rounds 6.6%+2.7 pp · Ø 3.9% better than 99%
MVPs per match 3.9+1.6 · Ø 2.3 better than 99%
4Ks and aces 15x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.3).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 4%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 16%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 8 average
Whether Fan_M5F90 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 34 matches, all from the last 3 months.

Kills per round (K/R)

0.89
SepOct

Patterns

From the last 34 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Nuke
  2. Highest rating in a match: 2.24 · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
86% -
1.03 -
103.6 -
1.46-
70% of 76 duels -
50% of 10 situations -
Anubis7
86% -
0.92 -
87.5 -
1.31-
69% of 35 duels -
63% of 8 situations -
Mirage5
40% -
0.87 -
89.7 -
1.20-
38% of 13 duels -
25% of 4 situations -
Ancient3
67% -
1.05 -
100.1 -
1.50-
65% of 17 duels -
-
Nuke3
100% -
0.83 -
85.0 -
1.16-
53% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Fan_M5F90 plays

Across 34 matches Fan_M5F90 averages K/R 0.97, ADR 95.7 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 8 players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 8 players. Averages 21.5 kills per match with 57% headshots. In 25 of 34 matches the rating was 1.10 or higher (74%), in 3 it was below 0.90. In 34 matches with detailed stats: 15 4Ks and 1 ace. Last 30 days: 34 matches, win rate 79%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.