FaelMATAPOKO

Brazil
On FACEIT since 2022 184 matches tracked 184 matches in 30 days
Last updated:

How does FaelMATAPOKO play?

Rating 0.95 K/R 0.68 ADR 76.1 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 50%+3 pp · Ø 47% better than 62%
AWP share of kills 9%−2 pp · Ø 11% better than 54%
K/D 0.92−0.10 · Ø 1.02 better than 19%
Pistol kills per match 2.9
Knife kills 5 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 45%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 34x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 58%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 89%
Deaths per round 74%+2 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 8 average
Whether FaelMATAPOKO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 184 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −7 ELO
39 matches · 56% win rate
On Fridays −4 ELO, win rate 44%

FaelMATAPOKO loses the most ELO on Dust 2: −7 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.05 · Anubis
  3. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 58%
0.70 better than 34%
76.0 better than 28%
0.99 better than 42%
50% of 347 duels better than 46%
46% of 28 situations better than 72%
Dust 239
56% better than 71%
0.68 better than 25%
77.1 better than 35%
0.93 better than 21%
42% of 219 duels better than 11%
41% of 17 situations better than 62%
Anubis27
63% better than 86%
0.72 better than 44%
83.4 better than 65%
1.01 right on the average
44% of 141 duels better than 16%
33% of 6 situations better than 37%
Ancient16
44% better than 29%
0.70 better than 38%
74.8 better than 24%
0.97 better than 41%
40% of 63 duels better than 3%
50% of 14 situations better than 77%
Cache16
44% -
0.60 -
69.9 -
0.80-
37% of 99 duels -
33% of 3 situations -
Inferno14
29% -
0.66 -
69.9 -
0.90-
44% of 84 duels -
75% of 8 situations -
Nuke12
75% -
0.71 -
75.6 -
1.02-
35% of 46 duels -
38% of 8 situations -
Vertigo3
67% -
0.56 -
70.7 -
0.69-
40% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FaelMATAPOKO plays

Across 184 matches FaelMATAPOKO averages K/R 0.68, ADR 76.1 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 7% of level 8 players. Averages 15.4 kills per match with 50% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 53 of 184 matches the rating was 1.10 or higher (29%), in 90 it was below 0.90. In 184 matches with detailed stats: 34 4Ks and 3 aces. FaelMATAPOKO loses the most ELO on Dust 2 (−7 ELO, win rate 56%). Things go best on Anubis (+17 ELO, win rate 63%). Last 30 days: 184 matches, win rate 53%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.