Faclu

Sweden
64 matches tracked 44 matches in 30 days
Last updated:

How does Faclu play?

Rating 1.08 K/R 0.79 ADR 89.6 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 9
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Faclu gets the first kill in 14 of 100 rounds. 4 percentage points above the level 9 average (10%).

Rounds with first kill 14%+4 pp better than 92%
Opening duels won 53%+2 pp better than 70%

Clutch

Average
Last one alive

Averages 0.9 kills per match as the last one alive. 0.7 below the level 9 average (1.6).

Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 17%−4 pp better than 23%
Clutch kills per match 0.9−0.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

60 of 100 kills by Faclu are headshots. 12 percentage points above the level 9 average (48%).

Headshot rate 60%+12 pp better than 97%
AWP share of kills 7%−3 pp better than 41%
K/D 1.07+0.06 better than 71%
Pistol kills per match 3.7
Knife kills 1 in 64 matches

Impact

Strength
Damage and big rounds

Faclu gets exactly 2 kills in 15.9 of 100 rounds. 2.8 percentage points above the level 9 average (13.1%).

2K rounds 15.9%+2.8 pp better than 95%
3K rounds 3.5%−0.5 pp better than 28%
MVPs per match 2.7+0.5 better than 89%
4Ks and aces 14x 4K, 2 aces in 54 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 7.1 utility damage per round from HEs and mollies. 2.8 above the level 9 average (4.3).

Utility hit rate 43%+8 pp better than 93%
Utility damage per round 7.1+2.8 better than 96%
Enemies flashed per round 0.48+0.20 better than 90%
Deaths per round 74%+2 pp better than 28%

Progress

One value per month, dashed line is the level 9 average
Whether Faclu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 54 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −11 ELO
30 matches · 53% win rate

Faclu loses the most ELO from match 5 of the day: −11 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Longest win streak: 8 wins in a row · Vertigo
  3. Highest rating in a match: 1.85 · Ancient

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 79%
0.75 better than 60%
86.8 better than 83%
1.01 better than 47%
48% of 165 duels better than 33%
56% of 9 situations better than 90%
Anubis10
70% -
0.83 -
88.9 -
1.17-
53% of 53 duels -
0% of 5 situations -
Cache9
44% -
0.80 -
93.7 -
1.07-
62% of 60 duels -
0% of 1 situations -
Ancient7
57% -
0.82 -
91.6 -
1.15-
53% of 38 duels -
33% of 3 situations -
Inferno4
50% -
0.72 -
86.2 -
1.01-
47% of 19 duels -
50% of 2 situations -
Vertigo3
67% -
0.91 -
92.1 -
1.22-
67% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Faclu plays

Across 64 matches Faclu averages K/R 0.79, ADR 89.6 and a rating of 1.08. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Averages 17.1 kills per match with 60% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 32 of 64 matches the rating was 1.10 or higher (50%), in 23 it was below 0.90. In 54 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. Faclu loses the most ELO from match 5 of the day (−11 ELO, win rate 53%). Things go best on Mirage (+17 ELO, win rate 59%). Last 30 days: 44 matches, win rate 59%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.