FaDe2KK

CG
55 matches tracked 33 matches in 30 days
Last updated:

How does FaDe2KK play?

Rating 1.38 K/R 0.98 ADR 104.3 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 9
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with at least a normal rating (0.90 and up). 85%
Rating spread from 55 matches
outstanding 1.80 and up 22% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsAWPerClutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+6 pp better than 98%
Opening duels won 58%+7 pp better than 95%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−9 pp better than 10%
Clutch 1v2 won 32%+11 pp better than 95%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+9 pp better than 91%
AWP share of kills 16%+6 pp better than 77%
K/D 1.39+0.38 better than 99%
Pistol kills per match 4.5
Knife kills 7 in 55 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.8%+4.7 pp better than 99%
Rounds with 3K 6.4%+2.4 pp better than 99%
MVPs per match 3.6+1.4 better than 99%
4Ks and aces 25x 4K, 2 aces in 52 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 93%
Utility damage per round 5.6+1.3 better than 83%
Enemies flashed per round 0.27−0.01 better than 48%
Rounds with a death 70%−2 pp better than 75%

Progress

One value per month, dashed line is the Level 9 average
Whether FaDe2KK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: August 2026 with 1.02.

Patterns

From the last 55 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 3.09 · Dust 2

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
59% better than 76%
0.95 better than 99%
104.2 better than 99%
1.34 better than 99%
53% of 92 duels better than 65%
17% of 12 situations better than 8%
Mirage16
38% better than 10%
0.95 better than 99%
98.4 better than 99%
1.31 better than 99%
55% of 114 duels better than 76%
33% of 18 situations better than 36%
Anubis11
55% -
1.02 -
108.6 -
1.44-
70% of 71 duels -
20% of 5 situations -
Ancient4
25% -
1.03 -
105.1 -
1.46-
65% of 20 duels -
100% of 2 situations -
Inferno3
100% -
1.03 -
112.0 -
1.45-
53% of 19 duels -
0% of 3 situations -
Nuke3
100% -
1.08 -
114.4 -
1.56-
70% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FaDe2KK plays

Across 55 matches FaDe2KK averages K/R 0.98, ADR 104.3 and a rating of 1.38. Biggest strength: Rating at 1.38. That is better than 99% of players on level 9. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 9. On average 22.1 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 37 of 55 matches the rating was 1.10 or higher (67%), in 8 it was below 0.90. In 52 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.45. Last 30 days: 33 matches, win rate 52%, ELO balance −33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.