FW8NmcBqCL
Name history of FW8NmcBqCL
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does FW8NmcBqCL play?
Compared with 6,716 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average42% headshots and so well below the average (53%).
Impact
Average2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
Average0.06 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageKills per round (K/R)
Best month: August 2026 with 0.74.
Rating, 1.00 is an average match
Best month: August 2026 with 1.17.
Damage per round (ADR)
Best month: September 2026 with 75.1.
Share of headshot kills
Best month: September 2026 with 42%.
Matches won (win rate)
Best month: August 2026 with 100%.
Best month: September 2026 with 3,510.
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 392 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FW8NmcBqCL loses the most ELO on Mirage: −154 ELO, 53% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 2.72 · Mirage
Maps in detail
from the last 392 matchesCompared with players on the same level who have at least 15 matches on the map.
How FW8NmcBqCL plays
Across 392 matches FW8NmcBqCL averages K/R 0.73 and ADR 74.8; the rating across the 391 rated matches is 1.03. Biggest strength: Opening duels won at 56%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 42% headshots. The strongest map is Nuke with a 61% win rate in 54 matches. In 159 of 391 matches the rating was 1.10 or higher (41%), in 136 it was below 0.90. In 391 matches with detailed stats: 49 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. FW8NmcBqCL loses the most ELO on Mirage (−154 ELO, win rate 53%). Things go best on Nuke (+428 ELO, win rate 61%). Match no. 3 of the day goes best: 63% win rate, +147 ELO. Last 30 days: 223 matches, win rate 49%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.