FROSTMORN

Russia
130 matches tracked 60 matches in 30 days
Last updated:

How does FROSTMORN play?

Rating 1.09 K/R 0.80 ADR 91.9 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 129 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 11%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.09+0.06 · Ø 1.03 better than 64%
Pistol kills per match 3.0
Knife kills 1 in 129 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 67%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 30x 4K, 1 ace in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether FROSTMORN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 129 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −34 ELO
23 matches · 30% win rate
On Mondays ±0 ELO, win rate 42%

FROSTMORN loses the most ELO in match 2 of the day: −34 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.47 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 57%
0.78 better than 65%
90.1 better than 86%
1.04 right on the average
56% of 310 duels better than 76%
22% of 18 situations better than 11%
Ancient32
63% better than 83%
0.85 better than 88%
99.7 better than 97%
1.16 better than 83%
58% of 169 duels better than 83%
38% of 16 situations right on the average
Dust 219
47% better than 29%
0.82 better than 82%
89.6 better than 85%
1.17 better than 84%
50% of 103 duels better than 39%
36% of 14 situations better than 43%
Anubis9
56% -
0.66 -
77.4 -
0.94-
40% of 35 duels -
29% of 7 situations -
Inferno6
33% -
0.88 -
94.7 -
1.20-
54% of 37 duels -
100% of 1 situations -
Nuke6
17% -
0.80 -
95.1 -
1.08-
56% of 25 duels -
0% of 2 situations -
Cache4
0% -
0.81 -
84.3 -
1.08-
53% of 19 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FROSTMORN plays

Across 129 matches FROSTMORN averages K/R 0.80, ADR 91.9 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 91.9, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 61 of 129 matches the rating was 1.10 or higher (47%), in 43 it was below 0.90. In 129 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. FROSTMORN loses the most ELO in match 2 of the day (−34 ELO, win rate 30%). Things go best on Ancient (+50 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +25 ELO. Last 30 days: 60 matches, win rate 55%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.