FLOATUP_067

KR
On FACEIT since 2015 231 matches tracked 220 matches in 30 days
ELO ▼ 2
3,009
30-day peak: 3,312
Rank EU ▲ 2,336 places
#7,612
KR #136 in KR
30 days · prev. #9,948 · best #7,546
Last updated:

How does FLOATUP_067 play?

Rating 1.06 K/R 0.76 ADR 79.8 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 231 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 3.2
Knife kills 1 in 231 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 61%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 44x 4K, 2 aces in 231 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.32).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 3%
Enemies flashed per round 0.10−0.22 · Ø 0.32 better than 2%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether FLOATUP_067 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 231 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −178 ELO
90 matches · 39% win rate
In match 4 of the day −134 ELO
21 matches · 43% win rate
On Wednesdays −115 ELO, win rate 41%

FLOATUP_067 loses the most ELO on Mirage: −178 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
39% better than 4%
0.74 better than 39%
76.7 better than 22%
1.02 better than 34%
53% of 353 duels right on the average
45% of 49 situations better than 71%
Dust 281
58% better than 62%
0.78 better than 59%
80.5 better than 41%
1.09 better than 54%
58% of 374 duels better than 78%
40% of 52 situations right on the average
Nuke28
71% better than 88%
0.85 better than 82%
91.1 better than 83%
1.21 better than 83%
59% of 135 duels better than 78%
29% of 21 situations better than 25%
Ancient10
30% -
0.74 -
78.9 -
1.03-
55% of 42 duels -
0% of 4 situations -
Anubis10
70% -
0.70 -
78.0 -
0.96-
45% of 44 duels -
0% of 3 situations -
Cache7
57% -
0.70 -
78.1 -
0.93-
48% of 40 duels -
0% of 5 situations -
Inferno5
40% -
0.67 -
70.0 -
0.95-
53% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOATUP_067 plays

Across 231 matches FLOATUP_067 averages K/R 0.76, ADR 79.8 and a rating of 1.06. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Nuke with a 71% win rate in 28 matches. In 97 of 231 matches the rating was 1.10 or higher (42%), in 78 it was below 0.90. In 231 matches with detailed stats: 44 4Ks and 2 aces. FLOATUP_067 loses the most ELO on Mirage (−178 ELO, win rate 39%). Things go best on Nuke (+130 ELO, win rate 71%). Last 30 days: 220 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.