FLOATUP6967

KP
On FACEIT since 2025 310 matches tracked 129 matches in 30 days
ELO ▲ 83
2,962
30-day peak: 3,066
Rank EU ▼ 2,278 places
#9,117
KP #17 in KP
30 days · prev. #6,839 · best #6,839
Last updated:

How does FLOATUP6967 play?

Rating 0.97 (from 260 matches) K/R 0.67 ADR 76.8 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 3.0
Knife kills 8 in 310 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.5%).

2K rounds 11.3%−2.2 pp · Ø 13.5% better than 4%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 32x 4K, 4 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 69%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +539
= Stayed the same
K/R at 0.68, ADR at 77.1, Headshots at 52%
▼ Got worse
Rating −0.11

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −150 ELO
55 matches · 42% win rate
On Anubis −95 ELO
33 matches · 52% win rate
On Saturdays ±0 ELO, win rate 35%

FLOATUP6967 loses the most ELO in match 2 of the day: −150 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.18 · Nuke
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
47% better than 24%
0.68 better than 16%
77.4 better than 26%
0.97 better than 21%
48% of 364 duels better than 25%
35% of 48 situations better than 38%
Dust 267
60% better than 75%
0.71 better than 30%
81.7 better than 49%
1.06 right on the average
49% of 224 duels better than 33%
37% of 35 situations better than 46%
Ancient56
59% better than 68%
0.64 better than 6%
72.9 better than 9%
0.90 better than 7%
49% of 193 duels better than 32%
42% of 33 situations better than 59%
Nuke35
40% better than 9%
0.67 better than 12%
74.6 better than 13%
0.99 better than 22%
51% of 111 duels better than 40%
60% of 15 situations better than 91%
Anubis33
52% better than 42%
0.68 better than 17%
77.0 better than 25%
0.96 better than 19%
53% of 79 duels better than 55%
38% of 21 situations right on the average
Inferno12
42% -
0.56 -
69.3 -
0.84-
59% of 37 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOATUP6967 plays

Across 310 matches FLOATUP6967 averages K/R 0.67 and ADR 76.8; the rating across the 260 rated matches is 0.97. Most room to improve: K/D at 0.95, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 60% win rate in 67 matches. In 85 of 260 matches the rating was 1.10 or higher (33%), in 116 it was below 0.90. In 239 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. FLOATUP6967 loses the most ELO in match 2 of the day (−150 ELO, win rate 42%). Things go best in match 4 of the day (+24 ELO, win rate 61%). Match no. 3 of the day goes best: 66% win rate. Improved over the last three months: Win rate +3 pp, ELO +539. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.68, ADR at 77.1, Headshots at 52%. Last 30 days: 129 matches, win rate 50%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.