FLAME-EX
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average41% of 1v1s won and so just above the average (39%).
Weapons and aim
Average0.98 K/D and so just below the average (1.02).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 1.00 (at the start 1.03). Just below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 89.9. Last 3 months: 85.4 (at the start 89.9). Clearly above the average (80.2).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 52% (at the start 49%). Slightly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 49% (at the start 50%). Right on the average (49%).
Best month: August 2026 with 2,468. Last 3 months: 2,270 (at the start 2,316).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FLAME-EX loses the most ELO on Anubis: −90 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 38 · Mirage
- Highest rating in a match: 2.14 · Mirage
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How FLAME-EX plays
Across 159 matches FLAME-EX averages K/R 0.76, ADR 86.9 and a rating of 1.01. Biggest strength: Damage per round (ADR) at 86.9, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 53 of 159 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 106 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. FLAME-EX loses the most ELO on Anubis (−90 ELO, win rate 37%). Things go best on Mirage (+120 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: ADR −4.5. Unchanged in recent months: K/R at 0.75, Rating at 1.00, Win rate at 49%, ELO at 2,270.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.