FLAME-EX

Czech Republic
159 matches tracked
Last updated:

How does FLAME-EX play?

Rating 1.01 K/R 0.76 ADR 86.9 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.98−0.04 · Ø 1.02 better than 34%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 67%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 17x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.75, Rating at 1.00, Win rate at 49%, ELO at 2,270
▼ Got worse
ADR −4.5

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
35 matches · 37% win rate
In match 4 of the day −90 ELO
20 matches · 40% win rate
On Wednesdays +84 ELO, win rate 43%

FLAME-EX loses the most ELO on Anubis: −90 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% better than 53%
0.76 better than 63%
87.4 better than 81%
1.01 better than 46%
47% of 230 duels better than 28%
35% of 20 situations better than 41%
Ancient39
46% better than 28%
0.71 better than 34%
84.7 better than 68%
0.97 better than 29%
43% of 215 duels better than 10%
29% of 14 situations better than 24%
Anubis35
37% better than 8%
0.75 better than 57%
85.9 better than 75%
1.00 better than 43%
53% of 184 duels better than 63%
52% of 23 situations better than 85%
Inferno20
65% better than 83%
0.84 better than 87%
90.5 better than 86%
1.14 better than 77%
55% of 105 duels better than 66%
31% of 13 situations better than 40%
Nuke10
70% -
0.79 -
89.3 -
1.03-
47% of 55 duels -
50% of 6 situations -
Dust 25
20% -
0.60 -
80.4 -
0.85-
13% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FLAME-EX plays

Across 159 matches FLAME-EX averages K/R 0.76, ADR 86.9 and a rating of 1.01. Biggest strength: Damage per round (ADR) at 86.9, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 53 of 159 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 106 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. FLAME-EX loses the most ELO on Anubis (−90 ELO, win rate 37%). Things go best on Mirage (+120 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: ADR −4.5. Unchanged in recent months: K/R at 0.75, Rating at 1.00, Win rate at 49%, ELO at 2,270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.