FFerrariPeak

KZ
21 matches tracked
Last updated:

How does FFerrariPeak play?

Rating 0.93 K/R 0.68 ADR 76.2 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 8
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 14% weak 0.75 to 0.89 19% very weak below 0.75 43%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

FFerrariPeak wins 45 of 100 opening duels. 5 percentage points below the level 8 average (50%).

Rounds with first kill 8%−2 pp better than 19%
Opening duels won 45%−5 pp better than 11%

Clutch

Average
Last one alive

FFerrariPeak wins 22 of 100 1v2s. 2 percentage points above the level 8 average (20%).

Clutch 1v1 won 38%0 pp on par
Clutch 1v2 won 22%+2 pp better than 57%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

63 of 100 kills by FFerrariPeak are headshots. 16 percentage points above the level 8 average (47%).

Headshot rate 63%+16 pp better than 99%
AWP share of kills 14%+4 pp better than 72%
K/D 0.91−0.09 better than 15%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

FFerrariPeak gets exactly 3 kills in 1.9 of 100 rounds. 2.0 percentage points below the level 8 average (3.9%).

2K rounds 12.7%−0.4 pp better than 36%
3K rounds 1.9%−2.0 pp better than 1%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 5x 4K, 1 ace in 21 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 0.09 enemies flashed per round (9 per 100 rounds). 0.19 below the level 8 average (0.28).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 2.9−1.4 better than 19%
Enemies flashed per round 0.09−0.19 better than 5%
Deaths per round 75%+3 pp better than 21%

Patterns

Soon this shows where FFerrariPeak loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Vertigo
  2. Highest rating in a match: 1.55 · Vertigo
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 26
17% -
0.70 -
85.2 -
0.88-
45% of 22 duels -
0% of 1 situations -
Mirage5
40% -
0.70 -
68.4 -
0.94-
55% of 22 duels -
50% of 2 situations -
Anubis4
50% -
0.52 -
63.7 -
0.72-
40% of 15 duels -
0% of 1 situations -
Ancient3
100% -
0.48 -
71.9 -
0.66-
36% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FFerrariPeak plays

Across 21 matches FFerrariPeak averages K/R 0.68, ADR 76.2 and a rating of 0.93. Biggest strength: Headshot rate at 63%, better than 99% of level 8 players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 8 players. Averages 15.4 kills per match with 63% headshots. In 5 of 21 matches the rating was 1.10 or higher (24%), in 13 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.