FEIIN

UZ
44 matches tracked
Last updated:

How does FEIIN play?

Rating 1.13 K/R 0.78 ADR 81.5 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 44 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 7% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average.
AWPerClutcherEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 17%
Clutch 1v2 won 29%+6 pp · Ø 23% better than 89%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.00).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.23+0.23 · Ø 1.00 better than 99%
Pistol kills per match 2.2
Knife kills 1 in 44 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.0%).

2K rounds 14.4%+1.4 pp · Ø 13.0% better than 84%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 65%
MVPs per match 2.0−0.2 · Ø 2.2 better than 30%
4Ks and aces 5x 4K, 2 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 21%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 44%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 81%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 6 average
Whether FEIIN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

Soon this shows where FEIIN loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 14 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
43% -
0.76 -
81.1 -
1.07-
68% of 72 duels -
29% of 7 situations -
Mirage14
64% -
0.82 -
83.4 -
1.21-
63% of 60 duels -
26% of 19 situations -
Anubis7
57% -
0.94 -
95.3 -
1.36-
63% of 32 duels -
50% of 6 situations -
Ancient3
33% -
0.65 -
69.8 -
0.96-
22% of 9 duels -
20% of 5 situations -
Inferno3
0% -
0.78 -
81.8 -
1.16-
50% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FEIIN plays

Across 44 matches FEIIN averages K/R 0.78, ADR 81.5 and a rating of 1.13. Biggest strength: K/D at 1.23, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 30%, better than only 17% of level 6 players. Averages 17.1 kills per match with 40% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 21 of 44 matches the rating was 1.10 or higher (48%), in 11 it was below 0.90. In 44 matches with detailed stats: 5 4Ks and 2 aces. Last 30 days: 3 matches, win rate 33%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.