F1ASKO

UZ
186 matches tracked 25 matches in 30 days
Last updated:

How does F1ASKO play?

Rating 0.97 K/R 0.71 ADR 78.3 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 47%−3 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (46%).

Headshot rate 49%+3 pp · Ø 46% better than 71%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.95−0.04 · Ø 0.99 better than 41%
Pistol kills per match 2.7
Knife kills 12 in 186 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 34%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 55%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.70, ADR at 77.2, ELO at 1,228
▼ Got worse
Rating −0.07, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
39 matches · 49% win rate
On Ancient −20 ELO
31 matches · 45% win rate
On Saturdays −46 ELO, win rate 35%

F1ASKO loses the most ELO on Dust 2: −28 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
49% better than 47%
0.69 better than 37%
76.4 better than 36%
0.93 better than 27%
51% of 209 duels better than 60%
27% of 22 situations better than 22%
Mirage39
54% better than 67%
0.69 better than 38%
75.4 better than 36%
0.95 better than 38%
45% of 192 duels better than 24%
21% of 19 situations better than 14%
Ancient31
45% better than 33%
0.71 better than 46%
76.3 better than 33%
0.96 better than 41%
46% of 167 duels better than 29%
33% of 18 situations better than 38%
Anubis27
48% better than 45%
0.74 better than 60%
83.9 better than 74%
1.00 better than 52%
50% of 156 duels right on the average
29% of 14 situations better than 25%
Inferno21
48% better than 43%
0.76 better than 82%
80.7 better than 67%
1.01 better than 64%
53% of 106 duels better than 72%
44% of 18 situations better than 69%
Nuke21
57% better than 60%
0.76 better than 63%
81.2 better than 53%
1.05 better than 62%
54% of 105 duels better than 69%
44% of 16 situations better than 69%
Cache7
43% -
0.68 -
74.6 -
0.94-
40% of 40 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F1ASKO plays

Across 186 matches F1ASKO averages K/R 0.71, ADR 78.3 and a rating of 0.97. Most room to improve: Deaths per round at 76%, better than only 17% of level 6 players. Averages 15.8 kills per match with 49% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 58 of 186 matches the rating was 1.10 or higher (31%), in 89 it was below 0.90. In 104 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. F1ASKO loses the most ELO on Dust 2 (−28 ELO, win rate 49%). Things go best on Mirage (+28 ELO, win rate 54%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.07, Win rate −13 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.2, ELO at 1,228. Last 30 days: 25 matches, win rate 40%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.