F0wnd--

MC
88 matches tracked 21 matches in 30 days
Last updated:

How does F0wnd-- play?

Rating 0.84 K/R 0.61 ADR 67.3 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 42%
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 14%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.99).

Headshot rate 41%−5 pp · Ø 46% better than 28%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.81−0.18 · Ø 0.99 better than 2%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.6%−2.3 pp · Ø 12.9% better than 5%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 19%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 8x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 8%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 6 average
Whether F0wnd-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches, all from the last 3 months.

Kills per round (K/R)

0.52
AugSepOct

Best month: September 2026 with 0.68.

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −10 ELO
24 matches · 42% win rate

F0wnd-- loses the most ELO in match 2 of the day: −10 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.29 · Inferno

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
67% better than 95%
0.67 better than 30%
72.4 better than 21%
0.94 better than 34%
49% of 65 duels better than 47%
33% of 15 situations better than 39%
Dust 217
41% better than 22%
0.58 better than 2%
62.5 better than 1%
0.82 better than 4%
38% of 66 duels better than 4%
18% of 11 situations better than 10%
Nuke17
65% better than 77%
0.63 better than 7%
69.6 better than 7%
0.87 better than 9%
46% of 91 duels better than 27%
43% of 7 situations better than 66%
Ancient11
27% -
0.59 -
67.0 -
0.79-
34% of 47 duels -
27% of 11 situations -
Inferno11
45% -
0.62 -
70.3 -
0.90-
38% of 42 duels -
25% of 4 situations -
Anubis7
29% -
0.47 -
56.4 -
0.61-
38% of 24 duels -
0% of 2 situations -
Cache4
25% -
0.64 -
72.9 -
0.83-
42% of 19 duels -
100% of 1 situations -
Vertigo3
67% -
0.43 -
56.0 -
0.59-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How F0wnd-- plays

Across 88 matches F0wnd-- averages K/R 0.61, ADR 67.3 and a rating of 0.84. Most room to improve: Damage per round (ADR) at 67.3, better than only 1% of level 6 players. Averages 13.2 kills per match with 41% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 18 of 88 matches the rating was 1.10 or higher (20%), in 51 it was below 0.90. In 88 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. F0wnd-- loses the most ELO in match 2 of the day (−10 ELO, win rate 42%). Last 30 days: 21 matches, win rate 52%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.