EzioCSG

PK
70 matches tracked
Last updated:

How does EzioCSG play?

Rating 0.95 (from 20 matches) K/R 0.75 ADR 83.3 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 62%
K/D 0.99−0.03 · Ø 1.02 better than 31%
Pistol kills per match 2.8
Knife kills 1 in 70 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

MVPs per match 2.2−0.1 · Ø 2.3 better than 37%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether EzioCSG is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 68 before.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: April 2026 with 0.84.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Anubis
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
57% better than 68%
0.70 better than 28%
82.0 better than 52%
0.85-
51% of 37 duels better than 46%
0% of 1 situations better than 1%
Anubis20
45% better than 27%
0.79 better than 73%
83.8 better than 64%
1.03-
48% of 27 duels better than 34%
100% of 1 situations better than 99%
Mirage13
54% -
0.80 -
87.5 -
1.01-
55% of 20 duels -
0% of 3 situations -
Inferno6
33% -
0.70 -
79.9 -
1.06-
55% of 11 duels -
-
Cache5
20% -
0.73 -
78.7 -
-
-
-
Dust 25
60% -
0.76 -
83.5 -
0.95-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How EzioCSG plays

Across 70 matches EzioCSG averages K/R 0.75 and ADR 83.3; the rating across the 20 rated matches is 0.95. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 7 of 20 matches the rating was 1.10 or higher (35%), in 9 it was below 0.90. Best month by rating: June 2026 at 1.00.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.