Extabiceps

Turkey
51 matches tracked
Last updated:

How does Extabiceps play?

Rating 0.93 (from 1 matches) K/R 0.81 ADR 87.7 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.93
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (5 matches).

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.8 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 83%
AWP share of kills 8% no comparison
K/D 1.05+0.02 better than 53%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds
Rounds with 2K 11.8% no comparison
Rounds with 3K 2.9% no comparison
MVPs per match 2.30.0 level
4Ks and aces 2x 4K, 0 aces in 5 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 38% no comparison
Utility damage per round 3.8 no comparison
Enemies flashed per round 0.37 no comparison
Rounds with a death 77%+5.0 pp better than 3%

Patterns

From the last 51 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.93 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
61% better than 81%
0.77 better than 65%
87.5 better than 80%
0.93–
52% of 128 duels better than 54%
29% of 7 situations better than 25%
Anubis9
44% –
0.83 –
86.6 –
-
43% of 58 duels –
29% of 7 situations –
Inferno9
33% –
0.72 –
81.1 –
-
49% of 77 duels –
100% of 2 situations –
Cache7
57% –
1.00 –
102.4 –
-
59% of 59 duels –
33% of 3 situations –
Ancient6
17% –
0.78 –
82.4 –
-
62% of 34 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Extabiceps plays

Across 51 matches Extabiceps averages K/R 0.81 and ADR 87.7; the rating across the 1 rated matches is 0.93. Biggest strength: Damage per round (ADR) at 87.7. That is better than 84% of players on level 10. Most room to improve: Rounds with a death at 77%. That is better than only 3% of players on level 10. On average 18.3 kills per match, 57% of them headshots. In 5 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 1 matches, win rate 100%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.