Exemaa

UG
61 matches tracked
Last updated:

How does Exemaa play?

K/R 0.65 ADR 71.5 from 61 matches
Player type
Hits the head
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 34%
Opening duels won 47%−3 pp better than 21%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 11%−10 pp better than 4%
Clutch kills per match 1.4−0.3 better than 27%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+8 pp better than 88%
AWP share of kills 14%+3 pp better than 72%
K/D 0.93−0.08 better than 18%
Pistol kills per match 2.9
Knife kills 2 in 61 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.0%−3.1 pp better than 2%
Rounds with 3K 2.5%−1.4 pp better than 3%
MVPs per match 2.0−0.3 better than 20%
4Ks and aces 4x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 6%
Utility damage per round 4.0−0.3 better than 46%
Enemies flashed per round 0.09−0.19 better than 5%
Rounds with a death 70%−2.0 pp better than 75%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −8.3, Win rate −14 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.61 (at the start 0.73).

Patterns

From the last 61 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 44 · Anubis

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
47% better than 36%
0.62 better than 6%
69.2 better than 6%
-
37% of 75 duels better than 2%
44% of 16 situations better than 68%
Dust 216
56% better than 72%
0.67 better than 21%
76.8 better than 33%
-
42% of 73 duels better than 11%
38% of 8 situations better than 47%
Anubis11
64% –
0.69 –
71.5 –
-
53% of 45 duels –
38% of 8 situations –
Cache9
67% –
0.62 –
67.1 –
-
63% of 48 duels –
50% of 4 situations –
Inferno6
67% –
0.66 –
73.6 –
-
58% of 26 duels –
100% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Exemaa plays

Biggest strength: Headshot rate at 56%. That is better than 88% of players on level 9. Most room to improve: Rounds with 3K at 2.5%. That is better than only 3% of players on level 9. On average 14.7 kills per match, 56% of them headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 31 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.12, ADR −8.3, Win rate −14 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.