Ex1st---

Poland
On FACEIT since 2015 244 matches tracked 55 matches in 30 days
ELO ▲ 69
4,293
30-day peak: 4,391
Rank EU ▼ 6 places
#35
PL #4 in PL
30 days · prev. #29 · best #27
Last updated:

How does Ex1st--- play?

Rating 1.15 K/R 0.82 ADR 90.6 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 5% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 77%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 16%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 83%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 75%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.17+0.06 · Ø 1.11 better than 51%
Pistol kills per match 2.7
Knife kills 1 in 244 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (14.4%).

2K rounds 15.5%+1.1 pp · Ø 14.4% better than 69%
3K rounds 4.9%+0.4 pp · Ø 4.5% better than 52%
MVPs per match 2.7+0.1 · Ø 2.6 better than 55%
4Ks and aces 44x 4K, 5 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.32−0.03 · Ø 0.35 better than 40%
Deaths per round 71%+1 pp · Ø 70% better than 26%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 90.9, Headshots at 59%, ELO at 4,293
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.82 (at the start 0.83). Slightly above the average (0.78).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −26 ELO, win rate 32%
On Tuesdays +78 ELO, win rate 55%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 41 · Ancient
  4. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
64% better than 76%
0.82 better than 55%
91.2 better than 73%
1.14 right on the average
52% of 510 duels better than 30%
24% of 41 situations better than 8%
Ancient45
67% better than 80%
0.86 better than 75%
93.9 better than 84%
1.21 better than 76%
56% of 324 duels better than 61%
29% of 35 situations better than 24%
Anubis40
60% better than 57%
0.81 better than 57%
88.4 better than 65%
1.14 better than 53%
57% of 221 duels better than 62%
52% of 25 situations better than 79%
Nuke26
62% better than 69%
0.81 better than 70%
89.2 better than 77%
1.13 better than 70%
51% of 164 duels better than 40%
63% of 8 situations better than 93%
Cache22
55% -
0.83 -
89.4 -
1.14-
58% of 127 duels -
50% of 6 situations -
Dust 214
50% -
0.79 -
87.7 -
1.10-
56% of 64 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ex1st--- plays

Across 244 matches Ex1st--- averages K/R 0.82, ADR 90.6 and a rating of 1.15. Biggest strength: Utility damage per round at 5.7, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 16% of level 10 · 3,500+ ELO players. Averages 18.1 kills per match with 59% headshots. The strongest map is Ancient with a 67% win rate in 45 matches. In 136 of 244 matches the rating was 1.10 or higher (56%), in 44 it was below 0.90. In 176 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: June 2026 at 1.21. Things go best on Mirage (+494 ELO, win rate 64%). Match no. 2 of the day goes best: 68% win rate, +237 ELO. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 90.9, Headshots at 59%, ELO at 4,293. Last 30 days: 55 matches, win rate 53%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.