Et

USA
189 matches tracked
ELO ▲ 25
2,256
30-day peak: 2,261
Rank NA ▲ 44 places
#3,487
US #1,653 in US
30 days · prev. #3,531 · best #3,381
Last updated:

How does Et play?

Rating 1.11 K/R 0.78 ADR 83.1 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 189 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+8 pp · Ø 50% better than 92%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 73%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.13+0.13 · Ø 1.00 better than 79%
Pistol kills per match 3.7
Knife kills 11 in 189 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 69%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 19x 4K, 4 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 33%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +120
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −7.6, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Slightly above the average (0.72).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −95 ELO
37 matches · 54% win rate
On Mirage −87 ELO
58 matches · 48% win rate
Between 18:00 and 24:00 +58 ELO, win rate 46%
On Fridays +105 ELO, win rate 50%

Et loses the most ELO on Anubis: −95 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.41 · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 35%
0.77 better than 63%
82.7 better than 60%
1.09 better than 68%
55% of 296 duels better than 70%
45% of 42 situations better than 68%
Dust 247
62% better than 85%
0.79 better than 72%
83.9 better than 65%
1.14 better than 79%
56% of 196 duels better than 75%
53% of 32 situations better than 85%
Anubis37
54% better than 57%
0.77 better than 63%
78.5 better than 36%
1.10 better than 70%
55% of 175 duels better than 67%
52% of 25 situations better than 82%
Ancient25
68% better than 94%
0.81 better than 78%
87.2 better than 78%
1.13 better than 80%
67% of 97 duels better than 98%
56% of 16 situations better than 88%
Cache8
63% -
0.85 -
89.2 -
1.20-
60% of 42 duels -
33% of 6 situations -
Inferno5
60% -
0.87 -
90.3 -
1.27-
70% of 23 duels -
20% of 5 situations -
Nuke5
20% -
0.70 -
75.7 -
0.96-
40% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Et plays

Across 189 matches Et averages K/R 0.78, ADR 83.1 and a rating of 1.11. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 91 of 189 matches the rating was 1.10 or higher (48%), in 54 it was below 0.90. In 115 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: July 2026 at 1.17. Et loses the most ELO on Anubis (−95 ELO, win rate 54%). Things go best on Dust 2 (+90 ELO, win rate 62%). Match no. 3 of the day goes best: 61% win rate, +33 ELO. Improved over the last three months: ELO +120. Got weaker: K/R −0.08, Rating −0.09, ADR −7.6, Win rate −12 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 8 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.