Erop_ACKET

Russia
22 matches tracked
Last updated:

How does Erop_ACKET play?

Rating 0.81 K/R 0.57 ADR 64.4 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 32%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 23% very weak below 0.75 45%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherHeadshots
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 60%+22 pp · Ø 38% better than 99%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so well below the average (1.00).

Headshot rate 60%+14 pp · Ø 46% better than 98%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.79−0.21 · Ø 1.00 better than 1%
Pistol kills per match 2.8
Knife kills 1 in 22 matches

Impact

Weakness
Damage and big rounds

1.1 MVPs per match and so well below the average (2.2).

2K rounds 9.1%−4.0 pp · Ø 13.1% better than 1%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 1%
MVPs per match 1.1−1.1 · Ø 2.2 better than 1%
4Ks and aces 1x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

Soon this shows where Erop_ACKET loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Dust 2
  2. Most kills in a match: 22 · Dust 2
  3. Highest rating in a match: 1.26 · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
50% -
0.62 -
68.0 -
0.86-
38% of 32 duels -
63% of 8 situations -
Dust 29
56% -
0.53 -
62.2 -
0.76-
44% of 34 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Erop_ACKET plays

Across 22 matches Erop_ACKET averages K/R 0.57, ADR 64.4 and a rating of 0.81. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 7 players. Most room to improve: Rating at 0.81, better than only 1% of level 7 players. Averages 12.8 kills per match with 60% headshots. In 4 of 22 matches the rating was 1.10 or higher (18%), in 15 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 1 matches, win rate 100%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.