Erichota

AR
96 matches tracked 46 matches in 30 days
Last updated:

How does Erichota play?

Rating 0.92 (from 75 matches) K/R 0.66 ADR 77.8 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 29% very weak below 0.75 25%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 52%+2 pp · Ø 50% better than 77%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 44%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (44%).

Headshot rate 37%−7 pp · Ø 44% better than 13%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.92−0.06 · Ø 0.98 better than 35%
Pistol kills per match 2.4
Knife kills 3 in 96 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.8%).

2K rounds 12.7%−0.3 pp · Ø 13.0% better than 49%
3K rounds 2.8%−1.0 pp · Ø 3.8% better than 14%
MVPs per match 2.0−0.2 · Ø 2.2 better than 35%
4Ks and aces 7x 4K, 1 ace in 53 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (3.9).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 9.1+5.2 · Ø 3.9 better than 99%
Enemies flashed per round 0.45+0.21 · Ø 0.24 better than 89%
Deaths per round 72%−1 pp · Ø 73% better than 69%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.08, Headshots +3 pp, Win rate +4 pp, ELO +234
= Stayed the same
K/R at 0.66, ADR at 77.9
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months unchanged at 0.66. Slightly below the average (0.71).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
42 matches · 52% win rate

Erichota loses the most ELO on Mirage: −46 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Inferno
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 59%
0.64 better than 16%
73.9 better than 27%
0.87 better than 15%
46% of 138 duels better than 30%
46% of 13 situations better than 74%
Inferno25
64% better than 89%
0.67 better than 39%
85.5 better than 86%
0.96 better than 48%
55% of 114 duels better than 80%
40% of 5 situations better than 58%
Dust 218
44% better than 33%
0.65 better than 20%
72.1 better than 18%
0.89 better than 19%
48% of 81 duels better than 42%
46% of 13 situations better than 71%
Ancient4
25% -
0.60 -
81.3 -
0.82-
47% of 17 duels -
100% of 1 situations -
Anubis4
25% -
0.82 -
86.7 -
1.19-
61% of 18 duels -
25% of 4 situations -
Nuke3
0% -
0.75 -
84.3 -
0.85-
50% of 2 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Erichota plays

Across 96 matches Erichota averages K/R 0.66 and ADR 77.8; the rating across the 75 rated matches is 0.92. Biggest strength: Utility damage per round at 9.1, better than 99% of level 5 players. Most room to improve: Headshot rate at 37%, better than only 13% of level 5 players. Averages 14.2 kills per match with 37% headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 15 of 75 matches the rating was 1.10 or higher (20%), in 41 it was below 0.90. In 53 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Erichota loses the most ELO on Mirage (−46 ELO, win rate 52%). Things go best on Inferno (+54 ELO, win rate 64%). Match no. 1 of the day goes best: 58% win rate, −49 ELO. Improved over the last three months: Rating +0.08, Headshots +3 pp, Win rate +4 pp, ELO +234. Unchanged in recent months: K/R at 0.66, ADR at 77.9. Last 30 days: 46 matches, win rate 46%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.