EpytYT

USA
65 matches tracked 46 matches in 30 days
Last updated:

How does EpytYT play?

Rating 0.94 K/R 0.67 ADR 73.7 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 4
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 65 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 9% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 31%
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 50%+1 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−4 pp better than 27%
Clutch 1v2 won 24%+2 pp better than 71%
Clutch kills per match 1.5−0.2 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−7 pp better than 17%
AWP share of kills 20%+9 pp better than 83%
K/D 0.93−0.03 better than 45%
Pistol kills per match 2.3
Knife kills 5 in 65 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%+0.1 pp better than 58%
Rounds with 3K 3.1%−0.6 pp better than 32%
MVPs per match 1.9−0.2 better than 36%
4Ks and aces 7x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 4.0+0.2 better than 57%
Enemies flashed per round 0.26+0.02 better than 58%
Rounds with a death 72%−1.0 pp better than 69%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.67.

Patterns

From the last 65 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −37 ELO
28 matches · 50% wins

EpytYT loses the most ELO on Dust 2: −37 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.08 · Dust 2
  3. Most kills in a match: 32 · Cache

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
50% level
0.66 better than 30%
74.4 better than 33%
0.96 better than 45%
47% of 122 duels better than 40%
60% of 15 situations better than 95%
Mirage13
54% –
0.64 –
70.7 –
0.87–
51% of 65 duels –
14% of 7 situations –
Cache7
14% –
0.74 –
82.8 –
1.00–
67% of 27 duels –
50% of 4 situations –
Inferno6
33% –
0.67 –
66.4 –
1.00–
42% of 31 duels –
0% of 3 situations –
Ancient4
75% –
0.62 –
76.0 –
0.86–
67% of 15 duels –
0% of 3 situations –
Anubis4
50% –
0.58 –
65.1 –
0.78–
43% of 14 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How EpytYT plays

Across 65 matches EpytYT averages K/R 0.67, ADR 73.7 and a rating of 0.94. Biggest strength: Utility with impact at 44%. That is better than 95% of players on level 4. Most room to improve: Headshot rate at 36%. That is better than only 17% of players on level 4. On average 14.4 kills per match, 36% of them headshots. The strongest map is Mirage with a 54% win rate in 13 matches. In 18 of 65 matches the rating was 1.10 or higher (28%), in 35 it was below 0.90. In 65 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: October 2026 at 0.95. EpytYT loses the most ELO on Dust 2 (−37 ELO, win rate 50%). Last 30 days: 46 matches, win rate 52%, ELO balance −12.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.