Ep1xx

JP
169 matches tracked 28 matches in 30 days
Last updated:

How does Ep1xx play?

Rating 0.98 (from 119 matches) K/R 0.67 ADR 72.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+2 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 11%
AWP share of kills 30%+19 pp · Ø 11% better than 95%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 20%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 6%
4Ks and aces 16x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.4, Headshots +8 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
46 matches · 50% win rate
In match 1 of the day +2 ELO
40 matches · 43% win rate
Between 0:00 and 6:00 +39 ELO, win rate 42%
On Sundays +66 ELO, win rate 44%

Ep1xx loses the most ELO on Ancient: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Anubis
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
50% better than 38%
0.68 better than 15%
71.8 better than 6%
0.93 better than 12%
51% of 145 duels better than 43%
30% of 20 situations better than 30%
Dust 243
47% better than 27%
0.64 better than 7%
70.5 better than 5%
1.00 better than 29%
57% of 124 duels better than 76%
47% of 15 situations better than 74%
Mirage29
45% better than 18%
0.64 better than 7%
67.8 better than 2%
0.91-
47% of 43 duels better than 21%
40% of 5 situations better than 55%
Anubis20
55% better than 54%
0.76 better than 55%
78.4 better than 32%
1.09 better than 62%
62% of 81 duels better than 92%
46% of 13 situations better than 69%
Nuke18
50% better than 28%
0.72 better than 27%
79.9 better than 35%
0.99 better than 21%
51% of 65 duels better than 38%
13% of 8 situations better than 5%
Cache10
70% -
0.64 -
77.5 -
0.97-
31% of 36 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ep1xx plays

Across 169 matches Ep1xx averages K/R 0.67 and ADR 72.7; the rating across the 119 rated matches is 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 72.7, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 44% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 39 of 119 matches the rating was 1.10 or higher (33%), in 51 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Ep1xx loses the most ELO on Ancient (−27 ELO, win rate 50%). Things go best on Dust 2 (+66 ELO, win rate 47%). Match no. 4 of the day goes best: 54% win rate. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.4, Headshots +8 pp, Win rate +10 pp. Last 30 days: 28 matches, win rate 39%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.