Enzo0

KZ
152 matches tracked 16 matches in 30 days
ELO ▲ 87
3,074
30-day peak: 3,074
Rank EU ▼ 376 places
#5,744 #156 in KZ
30 days · before #5,368 · best #5,368
Last updated:

How does Enzo0 play?

Rating 0.97 (from 89 matches) K/R 0.74 ADR 79.3 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 7%−4 pp better than 40%
K/D 1.040.00 level
Pistol kills per match 3.0
Knife kills 3 in 152 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.2 pp better than 41%
Rounds with 3K 3.3%−0.8 pp better than 16%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 9x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +11 pp, ELO +336
= Stayed the same
Rating at 0.97
▼ Got worse
K/R −0.14, ADR −13.7

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.68 (at the start 0.82).

Patterns

From the last 152 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
40 matches · 55% wins
In match 3 of the day −25 ELO
22 matches · 45% wins
On Saturdays ±0 ELO, win rate 47%

Enzo0 loses the most ELO on Dust 2: −75 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Ancient
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
57% better than 71%
0.72 better than 37%
77.3 better than 30%
0.98 better than 30%
49% of 297 duels better than 34%
56% of 27 situations better than 91%
Dust 240
55% better than 60%
0.73 better than 44%
77.5 better than 30%
0.93 better than 15%
55% of 192 duels better than 70%
17% of 24 situations better than 6%
Ancient21
43% better than 20%
0.83 better than 86%
88.6 better than 83%
1.01-
45% of 99 duels better than 17%
40% of 15 situations better than 55%
Anubis18
44% better than 22%
0.76 better than 58%
81.9 better than 55%
0.86-
47% of 116 duels better than 22%
22% of 9 situations better than 14%
Cache6
100% -
0.73 -
74.5 -
0.95-
57% of 30 duels -
20% of 5 situations -
Nuke4
25% -
0.75 -
74.4 -
1.10-
68% of 19 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Enzo0 plays

Across 152 matches Enzo0 averages K/R 0.74 and ADR 79.3; the rating across the 89 rated matches is 0.97. Biggest strength: Headshot rate at 55%. That is better than 76% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 15% of players on level 10. On average 16.7 kills per match, 55% of them headshots. The strongest map is Mirage with a 57% win rate in 63 matches. In 28 of 89 matches the rating was 1.10 or higher (31%), in 36 it was below 0.90. In 78 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. Enzo0 loses the most ELO on Dust 2 (−75 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +336. Got weaker: K/R −0.14, ADR −13.7. Unchanged in recent months: Rating at 0.97. Last 30 days: 16 matches, win rate 63%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.