Endz1kk

GQ
165 matches tracked 51 matches in 30 days
Last updated:

How does Endz1kk play?

Rating 1.03 K/R 0.73 ADR 80.0 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5
Knife kills 2 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 35%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 37x 4K, 2 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether Endz1kk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 156 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.63
JulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
55 matches · 45% win rate
On Ancient −5 ELO
22 matches · 59% win rate
Between 12:00 and 18:00 +24 ELO, win rate 46%
On Thursdays +142 ELO, win rate 46%

Endz1kk loses the most ELO in match 1 of the day: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 36%
0.73 right on the average
81.1 better than 56%
1.05 better than 64%
49% of 217 duels better than 40%
47% of 43 situations better than 76%
Anubis33
61% better than 81%
0.74 right on the average
78.5 better than 39%
1.04 better than 54%
47% of 133 duels better than 26%
48% of 21 situations better than 76%
Ancient22
59% better than 75%
0.71 better than 36%
80.0 better than 44%
1.01 right on the average
44% of 109 duels better than 13%
27% of 11 situations better than 22%
Nuke17
41% better than 10%
0.70 better than 27%
77.5 better than 30%
0.93 better than 16%
45% of 85 duels better than 19%
46% of 13 situations better than 66%
Dust 216
44% better than 27%
0.83 better than 91%
87.7 better than 86%
1.19 better than 93%
58% of 81 duels better than 88%
50% of 10 situations better than 80%
Inferno11
45% -
0.71 -
84.0 -
0.97-
38% of 55 duels -
67% of 6 situations -
Cache10
50% -
0.61 -
69.3 -
0.89-
43% of 46 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Endz1kk plays

Across 165 matches Endz1kk averages K/R 0.73, ADR 80.0 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 9 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Anubis with a 61% win rate in 33 matches. In 66 of 165 matches the rating was 1.10 or higher (40%), in 60 it was below 0.90. In 153 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. Endz1kk loses the most ELO in match 1 of the day (−27 ELO, win rate 45%). Things go best on Mirage (+199 ELO, win rate 47%). Match no. 4 of the day goes best: 70% win rate, +49 ELO. Last 30 days: 51 matches, win rate 63%, net ELO +285.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.