EnL0enKuid

Turkey
117 matches tracked
Last updated:

How does EnL0enKuid play?

Rating 0.92 (from 97 matches) K/R 0.64 ADR 74.6 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 97 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 47%−3 pp · Ø 50% better than 35%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 76%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 86%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (44%).

Headshot rate 40%−4 pp · Ø 44% better than 29%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.92−0.05 · Ø 0.97 better than 38%
Pistol kills per match 2.2
Knife kills 1 in 117 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.5% of rounds and so well below the average (12.8%).

2K rounds 9.5%−3.3 pp · Ø 12.8% better than 2%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 47%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 7x 4K, 1 ace in 77 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.5 utility damage per round and so well above the average (3.9).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 10.5+6.6 · Ø 3.9 better than 99%
Enemies flashed per round 0.50+0.26 · Ø 0.24 better than 94%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +7 pp, ELO +84
= Stayed the same
K/R at 0.63, Rating at 0.92
▼ Got worse
ADR −4.9, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.63 (at the start 0.66). Clearly below the average (0.71).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −173 ELO
23 matches · 48% win rate
In match 2 of the day −30 ELO
28 matches · 39% win rate
On Saturdays −61 ELO, win rate 42%

EnL0enKuid loses the most ELO on Mirage: −173 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 28 · Ancient
  3. Highest rating in a match: 1.71 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
58% better than 79%
0.64 better than 20%
74.4 better than 28%
0.96 better than 45%
47% of 108 duels better than 38%
33% of 24 situations better than 38%
Mirage23
48% better than 48%
0.60 better than 8%
70.9 better than 18%
0.82 better than 6%
46% of 63 duels better than 32%
56% of 16 situations better than 89%
Inferno18
44% better than 31%
0.65 better than 31%
77.4 better than 52%
0.94-
61% of 41 duels better than 95%
57% of 7 situations better than 90%
Anubis17
65% better than 90%
0.67 better than 26%
75.8 better than 32%
0.98 right on the average
48% of 48 duels better than 43%
38% of 8 situations better than 55%
Nuke7
29% -
0.65 -
79.3 -
0.79-
42% of 12 duels -
0% of 3 situations -
Cache6
50% -
0.78 -
84.6 -
1.07-
29% of 7 duels -
-
Ancient5
0% -
0.58 -
62.1 -
0.82-
29% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EnL0enKuid plays

Across 117 matches EnL0enKuid averages K/R 0.64 and ADR 74.6; the rating across the 97 rated matches is 0.92. Biggest strength: Utility damage per round at 10.5, better than 99% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 5 players. Averages 14.2 kills per match with 40% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 27 of 97 matches the rating was 1.10 or higher (28%), in 43 it was below 0.90. In 77 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 0.94. EnL0enKuid loses the most ELO on Mirage (−173 ELO, win rate 48%). Things go best on Dust 2 (+232 ELO, win rate 58%). Match no. 3 of the day goes best: 60% win rate, +27 ELO. Improved over the last three months: Win rate +7 pp, ELO +84. Got weaker: ADR −4.9, Headshots −2 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.92. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.