EmG_35

WF
74 matches tracked 42 matches in 30 days
Last updated:

How does EmG_35 play?

Rating 1.18 (from 44 matches) K/R 0.82 ADR 86.4 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 44 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 7% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 20%+9 pp better than 85%
K/D 1.16+0.13 better than 85%
Pistol kills per match 2.9
Knife kills 1 in 74 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 13x 4K, 3 aces in 47 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.18−0.12 better than 19%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +75
= Stayed the same
K/R at 0.83, ADR at 87.2, Headshots at 53%
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.83 (at the start 0.80).

Patterns

From the last 74 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
25 matches · 44% wins
Between 18:00 and 24:00 −2 ELO, win rate 42%

EmG_35 loses the most ELO on Dust 2: −19 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.91 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
44% better than 22%
0.77 better than 64%
81.2 better than 52%
1.07-
56% of 118 duels better than 75%
50% of 6 situations better than 80%
Anubis13
62% -
0.89 -
96.0 -
1.34-
60% of 70 duels -
38% of 13 situations -
Cache13
54% -
0.84 -
85.1 -
1.35-
48% of 66 duels -
50% of 8 situations -
Mirage13
54% -
0.80 -
82.9 -
1.05-
52% of 69 duels -
33% of 9 situations -
Ancient5
20% -
0.87 -
98.4 -
1.11-
46% of 24 duels -
60% of 5 situations -
Inferno4
25% -
0.81 -
89.9 -
1.17-
50% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EmG_35 plays

Across 74 matches EmG_35 averages K/R 0.82 and ADR 86.4; the rating across the 44 rated matches is 1.18. Biggest strength: Rating at 1.18. That is better than 92% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.6 kills per match, 54% of them headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 22 of 44 matches the rating was 1.10 or higher (50%), in 11 it was below 0.90. In 47 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 1.32. EmG_35 loses the most ELO on Dust 2 (−19 ELO, win rate 44%). Things go best in match 1 of the day (−3 ELO, win rate 55%). Improved over the last three months: ELO +75. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.83, ADR at 87.2, Headshots at 53%. Last 30 days: 42 matches, win rate 45%, ELO balance −5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.