Elcorona08

Russia
On FACEIT since 2020 163 matches tracked 55 matches in 30 days
Last updated:

How does Elcorona08 play?

Rating 1.00 K/R 0.72 ADR 80.2 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

22% of 1v2s won and so just above the average (20%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.99−0.01 · Ø 1.00 better than 31%
Pistol kills per match 3.0
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 41%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 45%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +286
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 80.2, Win rate at 51%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.72. Right on the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −82 ELO
29 matches · 45% win rate
On Mirage −15 ELO
40 matches · 45% win rate
Between 0:00 and 6:00 −38 ELO, win rate 46%
On Wednesdays +8 ELO, win rate 39%

Elcorona08 loses the most ELO from match 5 of the day: −82 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.39 · Nuke

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
55% better than 65%
0.73 better than 45%
81.8 better than 55%
1.00 better than 37%
46% of 238 duels better than 23%
45% of 33 situations better than 71%
Mirage40
45% better than 25%
0.65 better than 12%
74.8 better than 20%
0.92 better than 15%
46% of 185 duels better than 21%
40% of 30 situations better than 53%
Ancient34
53% better than 55%
0.73 better than 42%
81.0 better than 48%
1.02 better than 47%
49% of 162 duels better than 37%
41% of 22 situations better than 58%
Inferno11
64% -
0.69 -
81.8 -
0.95-
66% of 56 duels -
40% of 5 situations -
Anubis9
22% -
0.85 -
88.4 -
1.16-
45% of 42 duels -
0% of 3 situations -
Nuke7
86% -
0.84 -
83.5 -
1.23-
44% of 34 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Elcorona08 plays

Across 163 matches Elcorona08 averages K/R 0.72, ADR 80.2 and a rating of 1.00. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 63 of 163 matches the rating was 1.10 or higher (39%), in 64 it was below 0.90. In 102 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. Elcorona08 loses the most ELO from match 5 of the day (−82 ELO, win rate 45%). Things go best in match 1 of the day (+59 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +59 ELO. Improved over the last three months: ELO +286. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 80.2, Win rate at 51%. Last 30 days: 55 matches, win rate 53%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.