ElSwanson

HK
170 matches tracked 27 matches in 30 days
ELO ▲ 100
2,132
30-day peak: 2,132
Rank NA ▲ 975 places
#5,085 #19 in HK
30 days · before #6,060 · best #4,786
Last updated:

How does ElSwanson play?

Rating 1.21 (from 92 matches) K/R 0.84 ADR 88.1 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 38% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 58%+7 pp better than 91%

Clutch

Strength
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 1%−10 pp better than 7%
K/D 1.30+0.26 better than 96%
Pistol kills per match 3.0
Knife kills 1 in 170 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.3 pp better than 91%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 21x 4K, 5 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 65%−6 pp better than 97%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp, ELO +194
= Stayed the same
K/R at 0.83, ADR at 88.8
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.83 (at the start 0.86).

Patterns

From the last 170 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −97 ELO
38 matches · 47% wins
In match 2 of the day +24 ELO
49 matches · 41% wins
On Mondays +25 ELO, win rate 43%

ElSwanson loses the most ELO on Mirage: −97 ELO, 47% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.33 · Mirage
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 30%
0.80 better than 75%
84.7 better than 69%
1.20 better than 89%
45% of 133 duels better than 16%
41% of 39 situations better than 59%
Anubis36
64% better than 83%
0.84 better than 89%
87.0 better than 79%
1.19 better than 90%
61% of 128 duels better than 90%
39% of 18 situations level
Dust 223
39% better than 11%
0.84 better than 88%
89.1 better than 85%
1.20-
63% of 70 duels better than 94%
17% of 23 situations better than 6%
Nuke21
48% better than 23%
0.87 better than 88%
91.8 better than 90%
1.22-
65% of 68 duels better than 96%
54% of 13 situations better than 84%
Inferno17
65% better than 82%
0.92 better than 92%
94.0 better than 88%
1.16-
67% of 52 duels better than 96%
47% of 15 situations better than 71%
Ancient16
44% better than 23%
0.83 better than 86%
80.8 better than 46%
1.17-
52% of 48 duels level
38% of 13 situations level
Cache16
38% -
0.85 -
89.5 -
1.23-
55% of 67 duels -
23% of 13 situations -
Vertigo3
100% -
1.00 -
105.4 -
1.57-
63% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ElSwanson plays

Across 170 matches ElSwanson averages K/R 0.84 and ADR 88.1; the rating across the 92 rated matches is 1.21. Biggest strength: Rounds with a death at only 65%, where lower is better. That is better than 97% of players on level 10. On average 18.4 kills per match, 55% of them headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 55 of 92 matches the rating was 1.10 or higher (60%), in 15 it was below 0.90. In 94 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: August 2026 at 1.24. ElSwanson loses the most ELO on Mirage (−97 ELO, win rate 47%). Things go best in match 1 of the day (+171 ELO, win rate 58%). Improved over the last three months: Win rate +5 pp, ELO +194. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.83, ADR at 88.8. Last 30 days: 27 matches, win rate 63%, ELO balance +52.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.