ElRafaxx

AR
41 matches tracked 41 matches in 30 days
Last updated:

How does ElRafaxx play?

Rating 1.05 K/R 0.76 ADR 82.3 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsEntryHeadshots
better than most on level 5 about average weaker than most
Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 57%+7 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 34%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (44%).

Headshot rate 50%+6 pp · Ø 44% better than 82%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.04+0.06 · Ø 0.98 better than 82%
Pistol kills per match 2.7
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 13.5%+0.5 pp · Ø 13.0% better than 71%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 11x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (3.9).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 1.6−2.3 · Ø 3.9 better than 6%
Enemies flashed per round 0.16−0.08 · Ø 0.24 better than 29%
Deaths per round 73%0 pp · Ø 73% right on the average

Patterns

Soon this shows where ElRafaxx loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.54 · Nuke

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
70% -
0.82 -
86.1 -
1.14-
51% of 43 duels -
75% of 4 situations -
Nuke10
50% -
0.85 -
89.3 -
1.15-
60% of 52 duels -
40% of 10 situations -
Dust 28
25% -
0.63 -
69.5 -
0.86-
62% of 39 duels -
20% of 5 situations -
Ancient4
75% -
0.84 -
89.5 -
1.26-
53% of 15 duels -
100% of 1 situations -
Inferno4
25% -
0.72 -
80.7 -
0.96-
46% of 13 duels -
0% of 2 situations -
Cache3
67% -
0.65 -
70.0 -
0.96-
50% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ElRafaxx plays

Across 41 matches ElRafaxx averages K/R 0.76, ADR 82.3 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 97% of level 5 players. Most room to improve: Utility damage per round at 1.6, better than only 6% of level 5 players. Averages 16.7 kills per match with 50% headshots. The strongest map is Mirage with a 70% win rate in 10 matches. In 18 of 41 matches the rating was 1.10 or higher (44%), in 12 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 0 aces. Last 30 days: 41 matches, win rate 49%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.