EkituN999

Russia
198 matches tracked
Last updated:

How does EkituN999 play?

Rating 0.90 (from 20 matches) K/R 0.72 ADR 80.0 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 9
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 40%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 35% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 51%+1 pp better than 53%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 25%
Clutch 1v2 won 14%−7 pp better than 11%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−6 pp better than 17%
AWP share of kills 4%−7 pp better than 24%
K/D 1.03+0.03 better than 57%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 24%
Rounds with 3K 3.4%−0.5 pp better than 23%
MVPs per match 2.0−0.3 better than 19%
4Ks and aces 17x 4K, 4 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 3.8−0.5 better than 42%
Enemies flashed per round 0.06−0.22 better than 2%
Rounds with a death 70%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +279
= Stayed the same
Headshots at 42%
▼ Got worse
K/R −0.07, ADR −6.3, Win rate −3 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.70 (at the start 0.77).

Patterns

From the last 198 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −77 ELO
46 matches · 39% wins
On Anubis −30 ELO
36 matches · 42% wins
Between 6:00 and 12:00 −49 ELO, win rate 39%
On Wednesdays −26 ELO, win rate 34%

EkituN999 loses the most ELO in match 1 of the day: −77 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.54 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
53% better than 58%
0.74 better than 54%
80.7 better than 52%
0.92-
56% of 167 duels better than 80%
28% of 29 situations better than 22%
Mirage53
42% better than 23%
0.70 better than 33%
79.1 better than 46%
0.78-
53% of 234 duels better than 66%
29% of 14 situations better than 25%
Anubis36
42% better than 23%
0.72 better than 44%
81.9 better than 59%
0.98-
45% of 117 duels better than 21%
42% of 12 situations better than 61%
Ancient28
57% better than 71%
0.78 better than 74%
82.6 better than 60%
1.54-
50% of 103 duels better than 47%
60% of 5 situations better than 92%
Inferno16
38% better than 8%
0.63 better than 9%
75.3 better than 25%
0.59-
47% of 58 duels better than 24%
0% of 2 situations better than 1%
Cache6
67% -
0.76 -
81.0 -
-
61% of 23 duels -
75% of 4 situations -
Nuke3
67% -
0.67 -
60.1 -
-
25% of 4 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EkituN999 plays

Across 198 matches EkituN999 averages K/R 0.72 and ADR 80.0; the rating across the 20 rated matches is 0.90. Biggest strength: Rounds with a death at only 70%, where lower is better. That is better than 77% of players on level 9. Most room to improve: Rating at 0.90. That is better than only 7% of players on level 9. On average 15.9 kills per match, 42% of them headshots. The strongest map is Ancient with a 57% win rate in 28 matches. In 5 of 20 matches the rating was 1.10 or higher (25%), in 12 it was below 0.90. In 119 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: September 2026 at 0.90. EkituN999 loses the most ELO in match 1 of the day (−77 ELO, win rate 39%). Things go best on Ancient (+1 ELO, win rate 57%). Improved over the last three months: ELO +279. Got weaker: K/R −0.07, ADR −6.3, Win rate −3 pp. Unchanged in recent months: Headshots at 42%. Last 30 days: 1 matches, win rate 0%, ELO balance −28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.