EgorShutoku

RS
On FACEIT since 2019 162 matches tracked 18 matches in 30 days
Last updated:

How does EgorShutoku play?

Rating 0.98 K/R 0.69 ADR 75.5 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−2 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 2.7
Knife kills 3 in 162 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 24%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.2−0.1 · Ø 2.3 better than 28%
4Ks and aces 19x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 30%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +8.7, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, ELO −331

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.71 (at the start 0.63). Slightly below the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −154 ELO
25 matches · 44% win rate
On Mirage −128 ELO
48 matches · 46% win rate
On Fridays +58 ELO, win rate 42%

EgorShutoku loses the most ELO in match 3 of the day: −154 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Cache
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
48% better than 31%
0.67 better than 14%
73.0 better than 11%
0.98 better than 23%
41% of 253 duels better than 6%
52% of 33 situations better than 84%
Mirage48
46% better than 21%
0.67 better than 14%
74.6 better than 15%
0.92 better than 10%
49% of 193 duels better than 30%
43% of 23 situations better than 64%
Nuke14
50% -
0.74 -
79.3 -
1.01-
50% of 56 duels -
29% of 7 situations -
Ancient12
67% -
0.71 -
77.2 -
1.05-
45% of 55 duels -
25% of 4 situations -
Anubis12
67% -
0.73 -
83.6 -
1.07-
35% of 51 duels -
38% of 8 situations -
Cache9
33% -
0.69 -
76.6 -
0.98-
51% of 41 duels -
60% of 5 situations -
Inferno5
60% -
0.77 -
77.5 -
1.17-
56% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EgorShutoku plays

Across 162 matches EgorShutoku averages K/R 0.69, ADR 75.5 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 75.5, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 52 of 162 matches the rating was 1.10 or higher (32%), in 74 it was below 0.90. In 97 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.30. EgorShutoku loses the most ELO in match 3 of the day (−154 ELO, win rate 44%). Improved over the last three months: K/R +0.08, Rating +0.13, ADR +8.7, Win rate +7 pp. Got weaker: Headshots −5 pp, ELO −331. Last 30 days: 18 matches, win rate 56%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.