Edzz

XK
On FACEIT since 2020 342 matches tracked 227 matches in 30 days
ELO ▲ 32
3,667
30-day peak: 3,835
Rank EU ▼ 175 places
#435
#4 in XK
30 days · before #260 · best #260
Last updated:
Next update possible in 1h 36m

How does Edzz play?

Rating 1.06 (from 245 matches) K/R 0.79 ADR 86.1 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 245 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 91%
Opening duels won 52%+1 pp better than 55%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 78%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.2−0.4 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 83%
AWP share of kills 5%−6 pp better than 30%
K/D 1.05+0.02 better than 53%
Pistol kills per match 2.5
Knife kills 13 in 442 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 76%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.7+0.4 better than 83%
4Ks and aces 84x 4K, 6 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 75%+3.0 pp better than 10%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 442 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −357 ELO
74 matches · 53% wins
On Inferno −292 ELO
30 matches · 40% wins
On Dust 2 −30 ELO
42 matches · 38% wins

Edzz loses the most ELO on Anubis: −357 ELO, 53% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Highest rating in a match: 2.36 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 442 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
59% better than 76%
0.81 better than 77%
87.1 better than 78%
1.09–
50% of 770 duels better than 40%
48% of 66 situations better than 75%
Ancient129
62% better than 79%
0.85 better than 89%
91.7 better than 90%
1.11–
56% of 895 duels better than 75%
39% of 51 situations better than 54%
Anubis74
53% level
0.78 better than 66%
87.4 better than 81%
1.00–
54% of 424 duels better than 62%
35% of 20 situations better than 38%
Dust 242
38% better than 8%
0.77 better than 65%
84.8 better than 69%
1.03–
53% of 245 duels better than 61%
20% of 15 situations better than 10%
Inferno30
40% better than 11%
0.73 better than 40%
83.2 better than 51%
0.93–
53% of 166 duels level
46% of 13 situations better than 70%
Cache18
33% –
0.68 –
77.9 –
0.86–
42% of 106 duels –
75% of 4 situations –
Nuke8
50% –
0.79 –
84.8 –
0.98–
49% of 43 duels –
33% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Edzz plays

Across 342 matches Edzz averages K/R 0.79 and ADR 86.1; the rating across the 245 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 10% of players on level 10. On average 16.9 kills per match, 57% of them headshots. The strongest map is Ancient with a 62% win rate in 129 matches. In 102 of 245 matches the rating was 1.10 or higher (42%), in 100 it was below 0.90. In 330 matches with detailed stats: 84 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. Edzz loses the most ELO on Anubis (−357 ELO, win rate 53%). Things go best on Mirage (+669 ELO, win rate 59%). Last 30 days: 227 matches, win rate 52%, ELO balance −16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.