Edwardmza

AR
60 matches tracked
Last updated:

How does Edwardmza play?

Rating 0.98 K/R 0.72 ADR 85.2 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 27% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 45%−5 pp · Ø 50% better than 20%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 63%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 24%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.96−0.01 · Ø 0.97 better than 53%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 67%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 18%
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 8x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.24).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 6.4+2.5 · Ø 3.9 better than 90%
Enemies flashed per round 0.49+0.25 · Ø 0.24 better than 93%
Deaths per round 75%+2 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.71, Rating at 0.98, Headshots at 39%
▼ Got worse
ADR −4.6

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.71 (at the start 0.73). Right on the average (0.71).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
23 matches · 48% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 45%

Edwardmza loses the most ELO on Mirage: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.46 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 48%
0.67 better than 33%
81.3 better than 69%
0.89 better than 23%
47% of 141 duels better than 37%
20% of 5 situations better than 12%
Dust 212
33% -
0.68 -
82.5 -
0.90-
47% of 53 duels -
50% of 2 situations -
Nuke7
71% -
0.76 -
82.5 -
1.09-
46% of 41 duels -
50% of 2 situations -
Anubis6
67% -
0.87 -
101.8 -
1.24-
82% of 22 duels -
67% of 3 situations -
Ancient5
60% -
0.82 -
90.9 -
1.14-
49% of 35 duels -
50% of 2 situations -
Cache3
67% -
0.67 -
89.0 -
0.96-
67% of 15 duels -
0% of 1 situations -
Inferno3
33% -
0.67 -
82.8 -
0.92-
42% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Edwardmza plays

Across 60 matches Edwardmza averages K/R 0.72, ADR 85.2 and a rating of 0.98. Biggest strength: Utility damage per round at 6.4, better than 90% of level 5 players. Most room to improve: 3K rounds at 2.9%, better than only 18% of level 5 players. Averages 15.6 kills per match with 39% headshots. The strongest map is Mirage with a 48% win rate in 23 matches. In 22 of 60 matches the rating was 1.10 or higher (37%), in 21 it was below 0.90. In 32 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. Edwardmza loses the most ELO on Mirage (−30 ELO, win rate 48%). Improved over the last three months: Win rate +3 pp. Got weaker: ADR −4.6. Unchanged in recent months: K/R at 0.71, Rating at 0.98, Headshots at 39%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.