EdvvI-

Russia
22 matches tracked 22 matches in 30 days
Last updated:

How does EdvvI- play?

Rating 1.00 K/R 0.73 ADR 79.2 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 22 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 7%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.98−0.04 · Ø 1.02 better than 40%
Pistol kills per match 1.8
Knife kills 1 in 22 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 56%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 3x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 91%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 68%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 30%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Patterns

Soon this shows where EdvvI- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Highest rating in a match: 1.86 · Inferno

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
10% -
0.67 -
73.5 -
0.89-
57% of 42 duels -
25% of 4 situations -
Dust 26
67% -
0.76 -
83.8 -
1.06-
52% of 21 duels -
83% of 6 situations -
Anubis3
33% -
0.60 -
57.8 -
0.76-
23% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EdvvI- plays

Across 22 matches EdvvI- averages K/R 0.73, ADR 79.2 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 7% of level 8 players. Averages 15.5 kills per match with 38% headshots. In 6 of 22 matches the rating was 1.10 or higher (27%), in 10 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 1 ace. Last 30 days: 22 matches, win rate 36%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.